My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Lumberjack
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower Ice Wizard Magic Archer Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Ice Wizard Magic Archer Lumberjack
Fireball
Minions Inferno Tower Ice Wizard Magic Archer Lumberjack
Poison
Minions Inferno Tower Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Inferno Tower Ice Wizard Magic Archer Lumberjack
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Mini P.E.K.K.A Magic Archer Lumberjack Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Mini P.E.K.K.A Golem Ice Wizard Magic Archer Lumberjack
Minions
Zap Mini P.E.K.K.A Golem Lumberjack
Mini P.E.K.K.A
Zap Minions Golem Ice Wizard Magic Archer Lumberjack
Inferno Tower
Golem
Zap Minions Mini P.E.K.K.A Ice Wizard Magic Archer Lumberjack
Ice Wizard
Zap Mini P.E.K.K.A Golem Lumberjack
Magic Archer
Zap Mini P.E.K.K.A Golem Lumberjack
Lumberjack
Zap Minions Mini P.E.K.K.A Golem Ice Wizard Magic Archer

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Minions Inferno Tower Ice Wizard Magic Archer Lumberjack
Minions
Zap Inferno Tower Ice Wizard Lumberjack
Mini P.E.K.K.A
Zap Ice Wizard Magic Archer
Inferno Tower
Zap Minions Ice Wizard Lumberjack
Golem
Ice Wizard
Zap Minions Mini P.E.K.K.A Inferno Tower Lumberjack
Magic Archer
Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Minions Inferno Tower Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Magic Archer
Mini P.E.K.K.A Inferno Tower Lumberjack Zap Minions Ice Wizard
Mini P.E.K.K.A Inferno Tower Lumberjack Minions Ice Wizard
Mini P.E.K.K.A Inferno Tower Lumberjack Minions Ice Wizard
Mini P.E.K.K.A Lumberjack
Zap Minions Ice Wizard Magic Archer Lumberjack
Minions Inferno Tower Zap Ice Wizard Magic Archer
Zap Inferno Tower Magic Archer
Mini P.E.K.K.A Inferno Tower Minions Ice Wizard Lumberjack
Mini P.E.K.K.A Inferno Tower Ice Wizard Lumberjack
Minions Ice Wizard Zap Magic Archer Lumberjack
Minions Inferno Tower Zap Ice Wizard Magic Archer
Mini P.E.K.K.A Inferno Tower Lumberjack Zap Minions Ice Wizard
Zap Minions Mini P.E.K.K.A Magic Archer Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack
Inferno Tower Zap Mini P.E.K.K.A Lumberjack
Minions Mini P.E.K.K.A Inferno Tower Lumberjack
Zap Minions Ice Wizard Magic Archer Lumberjack
Zap Minions Ice Wizard Magic Archer Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack
Minions Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Inferno Tower
Zap Mini P.E.K.K.A Magic Archer Lumberjack
Lumberjack Zap Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Lumberjack Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Lumberjack
Zap Minions Ice Wizard Magic Archer
Mini P.E.K.K.A Minions Inferno Tower Ice Wizard Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack
Zap Minions Mini P.E.K.K.A Inferno Tower Magic Archer
Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower Lumberjack
Zap
Mini P.E.K.K.A Inferno Tower Lumberjack
Magic Archer
Inferno Tower Zap Minions Mini P.E.K.K.A Magic Archer Lumberjack
Minions Zap Mini P.E.K.K.A Inferno Tower Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Ice Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap Minions Ice Wizard Magic Archer
Magic Archer
Zap Ice Wizard Magic Archer
Zap
Minions Mini P.E.K.K.A Lumberjack
Zap Magic Archer
Zap Magic Archer
Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Minions Magic Archer
Zap
Zap Ice Wizard Magic Archer
Zap Ice Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Wizard Magic Archer
Zap Minions
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Magic Archer
Zap Ice Wizard Magic Archer
Mini P.E.K.K.A Magic Archer Lumberjack
Zap Magic Archer
Zap
Zap Minions Magic Archer
Zap Magic Archer
Zap Magic Archer

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