My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone
Giant Snowball
Archers Clone Baby Dragon Witch
Zap
Archers Clone Witch
Barbarian Barrel
Archers Knight Clone Witch
The Log
Archers Clone Witch
Earthquake
Archers Clone Witch
Arrows
Archers Clone Witch
Royal Delivery
Archers Knight Clone Baby Dragon Witch
Fireball
Archers Clone Baby Dragon Witch
Poison
Archers Clone Witch
Lightning
Knight Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Clone Tornado Baby Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Clone

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Knight Baby Dragon Witch Golem
Archers
Knight Zap Baby Dragon Golem
Knight
Archers Baby Dragon Zap Witch
Clone
Golem Baby Dragon Witch
Tornado
Zap Baby Dragon Witch Golem
Baby Dragon
Knight Tornado Golem Zap Archers Clone Witch
Witch
Zap Knight Clone Tornado Baby Dragon Golem
Golem
Clone Baby Dragon Zap Archers Tornado Witch

Defense Synergies 1 14

Zap
Archers Knight Tornado Baby Dragon Witch
Archers
Knight Zap Tornado Baby Dragon Witch
Knight
Archers Zap Tornado Baby Dragon Witch
Clone
Tornado
Zap Archers Knight Baby Dragon Witch
Baby Dragon
Zap Archers Knight Tornado Witch
Witch
Zap Archers Knight Tornado Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon
Zap Knight Witch
Tornado Witch Archers Knight
Witch Knight
Tornado
Tornado Zap Archers Baby Dragon
Tornado Zap Archers Baby Dragon Witch
Zap Baby Dragon
Witch Tornado
Knight Tornado Archers
Archers Witch Zap Knight Tornado Baby Dragon
Zap Archers Tornado Baby Dragon Witch
Zap Knight Witch
Zap Tornado Baby Dragon Witch
Knight
Tornado Zap
Knight Tornado Witch
Zap Archers Knight Tornado Baby Dragon Witch
Zap Tornado Baby Dragon Witch Archers Knight
Tornado
Archers Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Witch
Zap Archers Knight Baby Dragon
Zap Knight Witch
Zap Knight Tornado
Knight Witch
Zap Archers Tornado Baby Dragon Witch
Archers Knight Witch
Knight
Zap Knight Tornado Baby Dragon Witch
Witch
Knight Witch
Zap Tornado
Knight Witch
Archers Baby Dragon Witch
Witch Zap Archers Knight Tornado Baby Dragon
Zap Archers Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Knight
Zap Baby Dragon
Zap Tornado Baby Dragon Witch
Archers Tornado Baby Dragon Witch
Zap Tornado Baby Dragon
Zap Tornado
Tornado
Zap Knight Tornado
Zap Archers Tornado Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Tornado
Zap Archers Baby Dragon
Zap Tornado Baby Dragon Witch
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon Witch
Witch
Zap Tornado Baby Dragon Witch
Zap Tornado Baby Dragon Witch
Zap Tornado Baby Dragon
Zap Archers Tornado Baby Dragon Witch
Zap Witch
Zap
Zap
Zap Archers Witch
Zap Archers Tornado Baby Dragon Witch
Knight Baby Dragon
Zap Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Witch
Zap Tornado Witch
Zap Tornado Baby Dragon Witch

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