My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Golem Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Ice Spirit Ice Wizard Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mega Minion Ice Wizard Electro Wizard Inferno Dragon
Fireball
Mega Minion Ice Wizard Electro Wizard Inferno Dragon
Poison
Mega Minion Ice Wizard Electro Wizard
Lightning
Mega Minion Ice Wizard Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Poison Golem Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Mega Minion Ice Wizard Poison Electro Wizard Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Mega Minion Ice Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mega Minion Golem Inferno Dragon
Zap
Ice Spirit Mega Minion Electro Wizard Poison Golem Ice Wizard
Mega Minion
Zap Golem Ice Spirit Poison
Poison
Golem Zap Mega Minion
Golem
Mega Minion Poison Ice Spirit Zap Ice Wizard Electro Wizard
Ice Wizard
Zap Golem
Electro Wizard
Zap Golem
Inferno Dragon
Ice Spirit

Defense Synergies 3 14

Ice Spirit
Zap Mega Minion Poison Ice Wizard Electro Wizard Inferno Dragon
Zap
Ice Spirit Mega Minion Electro Wizard Poison Ice Wizard Inferno Dragon
Mega Minion
Zap Ice Spirit Ice Wizard Electro Wizard
Poison
Ice Spirit Zap Ice Wizard Electro Wizard
Golem
Ice Wizard
Ice Spirit Zap Mega Minion Poison Inferno Dragon
Electro Wizard
Zap Ice Spirit Mega Minion Poison Inferno Dragon
Inferno Dragon
Ice Spirit Zap Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Inferno Dragon Ice Spirit Zap Mega Minion Ice Wizard Electro Wizard
Mega Minion Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Mega Minion Ice Wizard Electro Wizard
Poison
Zap Mega Minion Ice Wizard Electro Wizard
Mega Minion Electro Wizard Inferno Dragon Ice Spirit Zap Poison Ice Wizard
Zap Poison Electro Wizard
Inferno Dragon Ice Wizard
Ice Spirit Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Zap Mega Minion
Mega Minion Inferno Dragon Zap Poison Ice Wizard Electro Wizard
Ice Spirit Zap Ice Wizard Electro Wizard
Ice Spirit Zap Mega Minion Poison Electro Wizard
Inferno Dragon Electro Wizard
Ice Spirit Zap Electro Wizard Inferno Dragon
Poison Electro Wizard
Ice Spirit Zap Mega Minion Ice Wizard Electro Wizard
Zap Poison Ice Spirit Mega Minion Ice Wizard Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Poison Electro Wizard Zap Mega Minion Inferno Dragon
Ice Spirit Zap Electro Wizard
Zap Electro Wizard
Inferno Dragon
Poison Ice Spirit Zap Ice Wizard Electro Wizard
Mega Minion Ice Wizard Electro Wizard
Inferno Dragon
Zap Electro Wizard Ice Spirit Mega Minion Poison Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Zap Poison Electro Wizard
Electro Wizard Ice Spirit Zap Mega Minion Poison Inferno Dragon
Poison Zap Mega Minion Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Ice Wizard Electro Wizard
Poison
Poison
Poison Zap
Poison Ice Spirit Zap Mega Minion Ice Wizard
Poison
Poison Ice Spirit Zap Ice Wizard
Poison Zap
Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Mega Minion Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Ice Spirit Ice Wizard
Mega Minion Inferno Dragon
Poison Zap Ice Wizard Electro Wizard
Zap Poison
Poison Zap
Poison Zap Ice Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Mega Minion Poison
Mega Minion
Poison Zap
Zap Ice Spirit Poison Electro Wizard
Poison
Zap Electro Wizard Ice Spirit
Poison Zap Mega Minion Ice Wizard Electro Wizard
Poison Mega Minion Electro Wizard
Zap Poison
Zap Poison
Mega Minion
Zap Ice Spirit Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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