My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Night Witch
Giant Snowball
Goblins Miner Inferno Dragon Night Witch
Zap
Goblins Inferno Dragon Night Witch
Barbarian Barrel
Goblins Night Witch
The Log
Goblins
Earthquake
Arrows
Goblins Night Witch
Royal Delivery
Goblins Miner Inferno Dragon Night Witch
Fireball
Inferno Dragon Night Witch
Poison
Night Witch
Lightning
Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem Miner Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Miner Poison Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Miner Goblins Poison Golem The Log Night Witch
Poison
Golem Miner Zap The Log Night Witch
Golem
Poison Night Witch Zap The Log
The Log
Zap Poison Golem Miner
Miner
Goblins Zap Poison The Log Inferno Dragon
Inferno Dragon
Miner
Night Witch
Golem Zap Poison

Defense Synergies 0 13

Goblins
Zap Poison The Log Night Witch
Zap
Goblins Poison The Log Miner Inferno Dragon Night Witch
Poison
Goblins Zap The Log
Golem
The Log
Goblins Zap Poison Miner Inferno Dragon Night Witch
Miner
Zap The Log
Inferno Dragon
Zap The Log
Night Witch
Goblins Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Inferno Dragon Goblins Zap The Log Night Witch
Goblins Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblins
Poison The Log
The Log Goblins Zap Night Witch
Inferno Dragon Zap Poison Night Witch
Zap Poison The Log
Inferno Dragon Goblins Night Witch
Goblins Miner Night Witch
Goblins Poison Zap The Log Night Witch
Inferno Dragon Zap Poison Night Witch
Night Witch Zap The Log
Goblins Zap Poison The Log Night Witch
Inferno Dragon
Zap The Log Inferno Dragon
Goblins Poison Night Witch
Goblins Zap The Log Night Witch
Zap Poison The Log Inferno Dragon
Inferno Dragon
Goblins Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap
Poison Zap The Log Miner Inferno Dragon
Goblins Zap The Log
Zap The Log Night Witch
Inferno Dragon Night Witch
Poison Zap
Goblins Night Witch
Inferno Dragon
Zap Goblins Poison The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
Zap Poison The Log
Night Witch
Goblins Zap Poison The Log Inferno Dragon Night Witch
Poison Zap The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log Miner
Poison The Log Miner
Poison The Log
Poison Zap The Log
Poison Zap
Poison The Log
Poison The Log Zap
Poison The Log Miner Zap
Goblins Poison Night Witch
Poison Miner Zap The Log
Poison Zap
Poison The Log Miner
Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log
Poison
Night Witch
Zap Poison The Log
Zap Poison The Log Miner
Poison The Log Night Witch
Poison
The Log
Zap Poison The Log
Zap Poison The Log
Inferno Dragon
Poison The Log Miner Zap
Zap Poison The Log Miner
Poison Miner Zap The Log
Poison Zap Night Witch
Zap Poison
Night Witch
Poison Zap The Log Miner Night Witch
Zap Poison
Poison The Log
Zap Night Witch
Poison Zap
The Log
Poison Miner
The Log Zap Poison
Zap Poison
Zap Poison The Log
Zap Poison
Poison Zap The Log Miner

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