My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Miner
Giant Snowball
Goblin Gang Minion Horde Miner
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Elite Barbarians Ice Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Miner Ice Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Elixir Collector Ice Wizard
Poison
Goblin Gang Minion Horde Elixir Collector Ice Wizard
Lightning
Elite Barbarians Elixir Collector Ice Wizard
Rocket
Minion Horde Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Ice Wizard Minion Horde Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Miner Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Minion Horde Golem Ice Wizard
Goblin Gang
Miner Golem
Minion Horde
Miner Zap Golem
Elite Barbarians
Zap
Elixir Collector
Golem
Zap Goblin Gang Minion Horde Ice Wizard
Miner
Zap Goblin Gang Minion Horde
Ice Wizard
Zap Golem

Defense Synergies 0 8

Zap
Goblin Gang Minion Horde Elite Barbarians Miner Ice Wizard
Goblin Gang
Zap Miner Ice Wizard
Minion Horde
Zap Ice Wizard
Elite Barbarians
Zap
Elixir Collector
Golem
Miner
Zap Goblin Gang
Ice Wizard
Zap Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Elite Barbarians Zap Goblin Gang Ice Wizard
Goblin Gang Minion Horde Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians Goblin Gang Ice Wizard
Elite Barbarians
Goblin Gang Zap Ice Wizard
Minion Horde Zap Goblin Gang Ice Wizard
Zap
Minion Horde Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Minion Horde Miner Ice Wizard
Goblin Gang Minion Horde Ice Wizard Zap
Minion Horde Zap Goblin Gang Ice Wizard
Minion Horde Zap Goblin Gang Elite Barbarians Ice Wizard
Zap Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians
Minion Horde Goblin Gang Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Ice Wizard
Zap Ice Wizard
Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Miner
Goblin Gang Zap Minion Horde Elite Barbarians
Goblin Gang Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Ice Wizard
Goblin Gang Minion Horde Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde
Minion Horde
Goblin Gang Elite Barbarians Zap Minion Horde
Zap Minion Horde Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Miner Ice Wizard
Minion Horde Miner
Zap Minion Horde
Zap Minion Horde Ice Wizard
Minion Horde
Zap Ice Wizard
Miner Zap
Goblin Gang Minion Horde Elite Barbarians
Miner Zap Minion Horde
Zap
Elite Barbarians Miner
Minion Horde
Zap Elite Barbarians
Zap Minion Horde
Minion Horde
Minion Horde
Zap
Zap Miner
Minion Horde
Zap Minion Horde
Zap Ice Wizard
Minion Horde
Miner Zap Ice Wizard
Zap Miner
Miner Zap
Elite Barbarians Zap Minion Horde Ice Wizard
Zap Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde Miner
Zap Minion Horde
Minion Horde
Zap Minion Horde Goblin Gang
Zap Ice Wizard
Miner Goblin Gang Minion Horde
Zap
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians
Zap
Zap Miner

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