My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Bandit Inferno Dragon
Giant Snowball
Goblin Gang Minion Horde Inferno Dragon Lumberjack
Zap
Goblin Gang Minion Horde Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Bandit Lumberjack
The Log
Goblin Gang Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Bandit Inferno Dragon Lumberjack
Fireball
Goblin Gang Minion Horde Bandit Inferno Dragon Lumberjack
Poison
Goblin Gang Minion Horde
Lightning
Bandit Inferno Dragon Lumberjack
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Fireball Inferno Dragon Lumberjack Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minion Horde Golem Bandit Lumberjack
Goblin Gang
Golem Bandit
Minion Horde
Zap Golem Lumberjack
Fireball
Zap Golem
Golem
Fireball Zap Goblin Gang Minion Horde Bandit Lumberjack
Bandit
Zap Goblin Gang Golem Lumberjack
Inferno Dragon
Lumberjack
Zap Minion Horde Golem Bandit

Defense Synergies 1 11

Zap
Fireball Goblin Gang Minion Horde Bandit Inferno Dragon Lumberjack
Goblin Gang
Zap Bandit Inferno Dragon Lumberjack
Minion Horde
Zap
Fireball
Zap Bandit Lumberjack
Golem
Bandit
Zap Goblin Gang Fireball Lumberjack
Inferno Dragon
Zap Goblin Gang
Lumberjack
Zap Goblin Gang Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Inferno Dragon Lumberjack Zap Goblin Gang Bandit
Goblin Gang Minion Horde Lumberjack Bandit Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Goblin Gang Bandit
Fireball Lumberjack
Goblin Gang Fireball Zap Bandit Lumberjack
Minion Horde Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Bandit
Minion Horde Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Minion Horde Bandit Lumberjack
Goblin Gang Minion Horde Zap Fireball Bandit Lumberjack
Minion Horde Inferno Dragon Zap Goblin Gang Fireball
Minion Horde Lumberjack Zap Goblin Gang Fireball Bandit
Fireball Zap Goblin Gang Minion Horde Lumberjack
Inferno Dragon Goblin Gang Minion Horde Bandit Lumberjack
Minion Horde Zap Goblin Gang Fireball Bandit Inferno Dragon Lumberjack
Minion Horde Goblin Gang Fireball Lumberjack
Fireball Zap Goblin Gang Minion Horde Bandit Lumberjack
Zap Fireball Bandit Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Minion Horde Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Bandit
Fireball Bandit Zap Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Bandit Lumberjack Zap Minion Horde
Goblin Gang Lumberjack Zap Minion Horde Fireball Bandit
Goblin Gang Minion Horde Bandit Inferno Dragon Lumberjack
Fireball Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde Fireball Bandit Lumberjack
Minion Horde Inferno Dragon Lumberjack
Zap Minion Horde Fireball Bandit Inferno Dragon
Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Lumberjack
Zap Fireball
Goblin Gang Minion Horde Fireball Bandit Lumberjack
Minion Horde Fireball
Goblin Gang Zap Minion Horde Fireball Inferno Dragon Lumberjack
Zap Minion Horde Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Bandit
Fireball Zap Bandit
Minion Horde Fireball Bandit
Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap Bandit
Goblin Gang Minion Horde Fireball Lumberjack
Zap Minion Horde Fireball Bandit
Fireball Zap
Fireball Bandit
Minion Horde Fireball Bandit
Zap Fireball
Zap Minion Horde Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde
Zap Fireball Bandit
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde Inferno Dragon
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Bandit
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Fireball Bandit
Fireball Zap
Fireball
Fireball Goblin Gang Minion Horde Lumberjack
Zap Fireball
Zap Fireball
Minion Horde
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball Bandit

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