My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Dark Prince Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Dark Prince
Giant Snowball
Three Musketeers Baby Dragon Lumberjack
Zap
Three Musketeers Dark Prince
Barbarian Barrel
Three Musketeers Dark Prince Lumberjack
The Log
Three Musketeers Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Three Musketeers Baby Dragon Dark Prince Lumberjack
Fireball
Three Musketeers Baby Dragon Lumberjack
Poison
Three Musketeers
Lightning
Three Musketeers Baby Dragon Dark Prince Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Baby Dragon Dark Prince Lumberjack Rocket Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Baby Dragon Dark Prince

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Three Musketeers Baby Dragon Dark Prince Golem Lumberjack
Rocket
Tornado Golem
Three Musketeers
Zap Tornado Dark Prince
Tornado
Zap Rocket Baby Dragon Three Musketeers Dark Prince Golem
Baby Dragon
Tornado Golem Zap Dark Prince Lumberjack
Dark Prince
Zap Three Musketeers Tornado Baby Dragon Golem Lumberjack
Golem
Baby Dragon Zap Rocket Tornado Dark Prince Lumberjack
Lumberjack
Zap Baby Dragon Dark Prince Golem

Defense Synergies 1 10

Zap
Three Musketeers Tornado Baby Dragon Dark Prince Lumberjack
Rocket
Tornado
Three Musketeers
Zap Tornado
Tornado
Rocket Zap Three Musketeers Baby Dragon Dark Prince
Baby Dragon
Zap Tornado Dark Prince Lumberjack
Dark Prince
Zap Tornado Baby Dragon
Golem
Lumberjack
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Baby Dragon
Lumberjack Zap Three Musketeers Dark Prince
Rocket Three Musketeers Tornado Lumberjack Dark Prince
Three Musketeers Lumberjack Dark Prince
Rocket Tornado Dark Prince Lumberjack
Tornado Zap Baby Dragon Dark Prince Lumberjack
Rocket Three Musketeers Tornado Zap Baby Dragon
Rocket Zap Baby Dragon
Three Musketeers Tornado Lumberjack
Tornado Dark Prince Lumberjack
Zap Tornado Baby Dragon Dark Prince Lumberjack
Three Musketeers Zap Tornado Baby Dragon
Lumberjack Zap Rocket Three Musketeers Dark Prince
Rocket Three Musketeers Zap Tornado Baby Dragon Dark Prince Lumberjack
Three Musketeers Lumberjack
Rocket Tornado Zap Three Musketeers Lumberjack
Three Musketeers Tornado Dark Prince Lumberjack
Zap Three Musketeers Tornado Baby Dragon Dark Prince Lumberjack
Zap Tornado Baby Dragon Dark Prince Lumberjack
Three Musketeers Tornado Lumberjack
Dark Prince Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince
Zap Rocket Baby Dragon Lumberjack
Lumberjack Zap Rocket Dark Prince
Rocket Dark Prince Lumberjack Zap Tornado
Three Musketeers Dark Prince Lumberjack
Rocket Zap Three Musketeers Tornado Baby Dragon
Rocket Dark Prince Lumberjack
Dark Prince Lumberjack
Zap Rocket Tornado Baby Dragon Dark Prince
Three Musketeers
Dark Prince Lumberjack
Rocket Zap Tornado Dark Prince
Rocket Dark Prince Three Musketeers Lumberjack
Three Musketeers Baby Dragon
Zap Rocket Three Musketeers Tornado Baby Dragon Dark Prince Lumberjack
Zap Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Zap Tornado Baby Dragon
Rocket Baby Dragon
Rocket Dark Prince
Rocket Zap Baby Dragon Dark Prince
Zap Rocket Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Rocket Three Musketeers Tornado Lumberjack
Rocket Zap Tornado Dark Prince
Zap Rocket Tornado Baby Dragon
Rocket Three Musketeers Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Three Musketeers Baby Dragon
Rocket Three Musketeers Baby Dragon
Rocket Three Musketeers Tornado
Rocket
Rocket Zap Three Musketeers Baby Dragon Dark Prince
Rocket Zap Tornado Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Tornado Baby Dragon Dark Prince
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Rocket Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Rocket Dark Prince
Rocket Zap Three Musketeers Tornado Baby Dragon
Rocket Three Musketeers Baby Dragon Dark Prince Lumberjack
Zap Baby Dragon
Rocket Zap Tornado
Three Musketeers Dark Prince
Zap Rocket Tornado Baby Dragon
Zap Rocket Tornado
Zap Rocket Tornado Baby Dragon Dark Prince

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