My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Balloon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Balloon Inferno Dragon
Fireball
Goblin Gang Elixir Collector Balloon Inferno Dragon
Poison
Goblin Gang Elixir Collector Balloon
Lightning
Elixir Collector Balloon Inferno Dragon
Rocket
Elixir Collector Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Fireball Inferno Dragon Balloon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon Golem
Goblin Gang
Balloon Golem
Fireball
Zap Tornado Golem
Elixir Collector
Tornado
Zap Fireball Balloon Golem
Balloon
Zap Goblin Gang Tornado Golem
Golem
Fireball Zap Goblin Gang Tornado Balloon
Inferno Dragon

Defense Synergies 2 5

Zap
Fireball Goblin Gang Tornado Inferno Dragon
Goblin Gang
Zap Inferno Dragon
Fireball
Zap Tornado
Elixir Collector
Tornado
Fireball Zap Inferno Dragon
Balloon
Golem
Inferno Dragon
Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Zap Goblin Gang
Goblin Gang Tornado Inferno Dragon
Inferno Dragon Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado Zap
Tornado Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado
Goblin Gang Zap Fireball Tornado
Inferno Dragon Zap Goblin Gang Fireball Tornado
Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Tornado
Inferno Dragon Goblin Gang
Tornado Zap Goblin Gang Fireball Inferno Dragon
Goblin Gang Fireball Tornado
Fireball Zap Goblin Gang Tornado
Zap Tornado Fireball Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball
Fireball Zap Goblin Gang Inferno Dragon
Goblin Gang Zap
Goblin Gang Zap Fireball Tornado
Goblin Gang Inferno Dragon
Fireball Zap Goblin Gang Tornado
Goblin Gang Fireball
Inferno Dragon
Zap Fireball Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Zap Fireball Tornado
Goblin Gang Fireball
Fireball
Goblin Gang Zap Fireball Tornado Inferno Dragon
Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Zap
Fireball Zap Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Goblin Gang Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Zap Fireball
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Inferno Dragon
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Tornado
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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