My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Three Musketeers Skeleton Army
Giant Snowball
Bomber Minion Horde Three Musketeers Skeleton Army Baby Dragon
Zap
Bomber Minion Horde Three Musketeers Skeleton Army
Barbarian Barrel
Bomber Three Musketeers Skeleton Army
The Log
Bomber Three Musketeers Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Three Musketeers Skeleton Army Baby Dragon
Fireball
Bomber Minion Horde Three Musketeers Skeleton Army Baby Dragon
Poison
Bomber Minion Horde Three Musketeers Skeleton Army
Lightning
Three Musketeers Baby Dragon
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Fireball Baby Dragon Minion Horde Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Baby Dragon
Zap
Fireball Bomber Minion Horde Three Musketeers Baby Dragon Golem
Minion Horde
Zap Golem
Fireball
Zap Golem Baby Dragon
Three Musketeers
Zap
Skeleton Army
Baby Dragon
Golem Bomber Zap Fireball
Golem
Bomber Fireball Baby Dragon Zap Minion Horde

Defense Synergies 1 5

Bomber
Zap
Zap
Fireball Bomber Minion Horde Three Musketeers Skeleton Army Baby Dragon
Minion Horde
Zap
Fireball
Zap
Three Musketeers
Zap
Skeleton Army
Zap
Baby Dragon
Zap
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Fireball Baby Dragon
Minion Horde Skeleton Army Bomber Zap Three Musketeers
Minion Horde Three Musketeers Skeleton Army Bomber
Minion Horde Three Musketeers Skeleton Army Bomber
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Zap Baby Dragon
Minion Horde Three Musketeers Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Minion Horde Three Musketeers Skeleton Army
Skeleton Army Bomber Minion Horde
Minion Horde Skeleton Army Bomber Zap Fireball Baby Dragon
Minion Horde Three Musketeers Zap Fireball Baby Dragon
Minion Horde Skeleton Army Bomber Zap Fireball Three Musketeers
Bomber Fireball Three Musketeers Skeleton Army Zap Minion Horde Baby Dragon
Skeleton Army Minion Horde Three Musketeers
Minion Horde Skeleton Army Zap Fireball Three Musketeers
Minion Horde Three Musketeers Bomber Fireball Skeleton Army
Fireball Bomber Zap Minion Horde Three Musketeers Skeleton Army Baby Dragon
Zap Baby Dragon Bomber Fireball
Three Musketeers
Bomber Skeleton Army Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball
Fireball Bomber Zap Baby Dragon
Skeleton Army Zap Minion Horde
Skeleton Army Zap Minion Horde Fireball
Minion Horde Three Musketeers Skeleton Army
Fireball Zap Minion Horde Three Musketeers Baby Dragon
Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army
Zap Minion Horde Fireball Skeleton Army Baby Dragon
Minion Horde Three Musketeers Skeleton Army
Minion Horde
Skeleton Army Zap Fireball
Skeleton Army Minion Horde Fireball Three Musketeers
Bomber Minion Horde Fireball Three Musketeers Skeleton Army Baby Dragon
Skeleton Army Bomber Zap Minion Horde Fireball Three Musketeers Baby Dragon
Bomber Zap Minion Horde Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Zap Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Bomber Fireball Zap Minion Horde Baby Dragon
Fireball Zap Minion Horde Baby Dragon
Bomber Minion Horde Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Minion Horde Fireball Three Musketeers
Zap Minion Horde Fireball
Fireball Zap Baby Dragon
Fireball Three Musketeers Baby Dragon
Minion Horde Fireball Baby Dragon
Zap Fireball Baby Dragon
Bomber Zap Minion Horde Fireball Three Musketeers Baby Dragon
Minion Horde Fireball Three Musketeers Baby Dragon
Fireball Three Musketeers
Bomber Minion Horde
Bomber Zap Fireball Three Musketeers Baby Dragon
Bomber Zap Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Zap Minion Horde Fireball Baby Dragon
Zap Bomber Fireball Baby Dragon
Minion Horde
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Minion Horde Fireball Baby Dragon
Zap Minion Horde Fireball
Minion Horde Fireball
Bomber Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fireball Skeleton Army
Fireball Zap Three Musketeers Baby Dragon
Fireball
Fireball Minion Horde Three Musketeers Baby Dragon
Bomber Zap Fireball Baby Dragon
Zap Fireball
Minion Horde Three Musketeers
Zap Minion Horde Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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