My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Goblins Musketeer
Zap
Fire Spirit Goblins Inferno Tower
Barbarian Barrel
Fire Spirit Goblins Elite Barbarians Musketeer Inferno Tower Wizard
The Log
Fire Spirit Goblins Elite Barbarians Musketeer
Earthquake
Inferno Tower
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Elite Barbarians Musketeer Wizard
Fireball
Elite Barbarians Musketeer Inferno Tower Wizard
Poison
Musketeer Inferno Tower Wizard
Lightning
Elite Barbarians Musketeer Inferno Tower Wizard
Rocket
Elite Barbarians Musketeer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Musketeer Inferno Tower Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins The Log Musketeer

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Goblins
Elite Barbarians
Fire Spirit Wizard The Log
Musketeer
The Log
Inferno Tower
Wizard
Elite Barbarians
Rocket
The Log
Elite Barbarians Musketeer

Defense Synergies 2 11

Fire Spirit
Inferno Tower The Log
Goblins
Musketeer Inferno Tower Wizard The Log
Elite Barbarians
Wizard The Log
Musketeer
The Log Goblins Inferno Tower
Inferno Tower
The Log Fire Spirit Goblins Musketeer
Wizard
Goblins Elite Barbarians The Log
Rocket
The Log
The Log
Musketeer Inferno Tower Fire Spirit Goblins Elite Barbarians Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Goblins Musketeer The Log
Inferno Tower Rocket Fire Spirit Goblins Elite Barbarians Musketeer
Elite Barbarians Inferno Tower Goblins Musketeer
Elite Barbarians Rocket The Log
The Log Fire Spirit Goblins Musketeer
Musketeer Inferno Tower Rocket Fire Spirit Wizard
Rocket Musketeer Inferno Tower The Log
Inferno Tower Goblins Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Goblins Musketeer Inferno Tower
Goblins Musketeer Wizard The Log
Musketeer Inferno Tower Wizard
Inferno Tower Fire Spirit Elite Barbarians Musketeer Wizard Rocket The Log
Fire Spirit Wizard Rocket Goblins The Log
Elite Barbarians Inferno Tower
Inferno Tower Rocket Elite Barbarians The Log
Wizard Goblins Elite Barbarians Musketeer Inferno Tower
Fire Spirit Goblins Elite Barbarians Musketeer Wizard The Log
Wizard The Log Fire Spirit Musketeer
Elite Barbarians Musketeer Inferno Tower
Wizard Fire Spirit Goblins Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Inferno Tower
Elite Barbarians Musketeer Wizard Rocket The Log
Goblins Elite Barbarians Musketeer Inferno Tower Rocket The Log
Rocket Elite Barbarians Musketeer Inferno Tower The Log
Inferno Tower Elite Barbarians Musketeer
Fire Spirit Wizard Rocket Musketeer
Rocket Goblins Elite Barbarians Musketeer Inferno Tower
Inferno Tower Elite Barbarians
Rocket Goblins Elite Barbarians Inferno Tower The Log
Inferno Tower Musketeer
Elite Barbarians Musketeer Inferno Tower
Rocket Elite Barbarians The Log
Elite Barbarians Rocket Inferno Tower Wizard
Wizard Musketeer
Elite Barbarians Inferno Tower Goblins Musketeer Rocket The Log
Elite Barbarians Musketeer Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket The Log
Musketeer The Log
Rocket The Log
Musketeer Rocket The Log
Wizard Rocket Fire Spirit The Log
Wizard Fire Spirit Musketeer Rocket
Fire Spirit Musketeer Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Rocket Fire Spirit Goblins Elite Barbarians Musketeer
Rocket Musketeer Wizard The Log
Fire Spirit Musketeer Wizard Rocket
Rocket Fire Spirit Elite Barbarians Musketeer The Log
Musketeer Rocket
Elite Barbarians Musketeer The Log
Rocket Musketeer Wizard The Log
Musketeer Wizard Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Musketeer Wizard The Log
Rocket Fire Spirit Wizard The Log
Rocket Musketeer The Log
Rocket Wizard
Rocket Musketeer The Log
Rocket Musketeer The Log
The Log Fire Spirit Wizard
The Log Musketeer Wizard
Musketeer Wizard The Log
Rocket Musketeer The Log
Elite Barbarians Fire Spirit Musketeer Wizard
Rocket Musketeer Wizard
Elite Barbarians
Musketeer Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer Wizard
The Log
Musketeer Wizard Rocket
The Log Musketeer Wizard
Rocket
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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