My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Phoenix Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Golem Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Night Witch
Giant Snowball
Goblins Lumberjack Night Witch
Zap
Goblins Night Witch
Barbarian Barrel
Goblins Heal Spirit Lumberjack Night Witch
The Log
Goblins Heal Spirit Lumberjack
Earthquake
Arrows
Goblins Heal Spirit Night Witch
Royal Delivery
Goblins Heal Spirit Lumberjack Night Witch
Fireball
Lumberjack Night Witch
Poison
Phoenix Night Witch
Lightning
Phoenix Lumberjack Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Zap Poison Phoenix Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Zap Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Goblins Heal Spirit Poison Golem Phoenix Lumberjack Night Witch
Heal Spirit
Zap Lumberjack Night Witch
Poison
Golem Zap Night Witch
Golem
Poison Night Witch Zap Lumberjack
Phoenix
Zap
Lumberjack
Zap Heal Spirit Golem Night Witch
Night Witch
Golem Zap Heal Spirit Poison Lumberjack

Defense Synergies 0 8

Goblins
Zap Poison Phoenix Night Witch
Zap
Goblins Poison Phoenix Lumberjack Night Witch
Heal Spirit
Poison
Goblins Zap
Golem
Phoenix
Goblins Zap
Lumberjack
Zap
Night Witch
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Goblins Zap Phoenix Night Witch
Lumberjack Goblins Night Witch
Lumberjack Night Witch Goblins Phoenix
Poison Lumberjack
Goblins Zap Lumberjack Night Witch
Zap Poison Phoenix Night Witch
Zap Poison Phoenix
Goblins Phoenix Lumberjack Night Witch
Goblins Phoenix Lumberjack Night Witch
Goblins Poison Zap Lumberjack Night Witch
Zap Poison Phoenix Night Witch
Lumberjack Night Witch Zap
Goblins Zap Poison Lumberjack Night Witch
Phoenix Lumberjack
Zap Lumberjack
Goblins Poison Lumberjack Night Witch
Goblins Zap Lumberjack Night Witch
Zap Poison Lumberjack
Phoenix Lumberjack
Goblins Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap
Poison Zap Phoenix Lumberjack
Lumberjack Goblins Zap
Lumberjack Zap Phoenix Night Witch
Phoenix Lumberjack Night Witch
Poison Zap
Goblins Phoenix Lumberjack Night Witch
Phoenix Lumberjack
Zap Goblins Poison Phoenix
Phoenix
Phoenix Lumberjack
Zap Poison Phoenix
Lumberjack Night Witch
Phoenix Goblins Zap Poison Lumberjack Night Witch
Poison Zap Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Zap
Goblins Poison Lumberjack Night Witch
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Night Witch
Zap Poison
Zap Poison
Poison Night Witch
Poison
Zap Poison
Zap Poison
Poison Zap
Zap Poison
Poison Zap
Poison Zap Night Witch
Zap Poison
Night Witch
Poison Zap Night Witch
Zap Poison
Poison
Zap Night Witch
Poison Zap
Poison Lumberjack
Zap Poison
Zap Poison
Zap Poison
Zap Poison
Poison Zap

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