My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Goblins Mega Minion
Zap
Goblins Firecracker Dark Prince
Barbarian Barrel
Goblins Firecracker Bomb Tower Dark Prince Giant Skeleton
The Log
Goblins Firecracker Dark Prince Giant Skeleton
Earthquake
Firecracker Bomb Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Mega Minion Dark Prince Giant Skeleton
Fireball
Firecracker Mega Minion Bomb Tower
Poison
Firecracker Mega Minion Bomb Tower
Lightning
Mega Minion Bomb Tower Dark Prince
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Firecracker Mega Minion Bomb Tower Dark Prince Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Firecracker Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Firecracker Mega Minion Goblins Dark Prince Giant Skeleton
Firecracker
Zap Mega Minion Dark Prince Giant Skeleton
Mega Minion
Zap Firecracker Giant Skeleton
Bomb Tower
Dark Prince
Zap Firecracker Lightning
Giant Skeleton
Zap Firecracker Mega Minion Lightning
Lightning
Dark Prince Giant Skeleton

Defense Synergies 2 14

Goblins
Zap Firecracker Mega Minion Giant Skeleton
Zap
Mega Minion Bomb Tower Goblins Firecracker Dark Prince Giant Skeleton
Firecracker
Goblins Zap Mega Minion Bomb Tower Dark Prince Giant Skeleton
Mega Minion
Zap Goblins Firecracker Bomb Tower Dark Prince Giant Skeleton
Bomb Tower
Zap Firecracker Mega Minion
Dark Prince
Zap Firecracker Mega Minion
Giant Skeleton
Goblins Zap Firecracker Mega Minion
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Mega Minion
Bomb Tower Goblins Zap Firecracker Mega Minion Dark Prince
Bomb Tower Goblins Mega Minion Dark Prince Giant Skeleton Lightning
Bomb Tower Goblins Firecracker Mega Minion Dark Prince
Lightning Firecracker Bomb Tower Dark Prince Giant Skeleton
Goblins Zap Firecracker Mega Minion Bomb Tower Dark Prince
Mega Minion Lightning Zap Firecracker Bomb Tower
Lightning Zap Bomb Tower Giant Skeleton
Goblins Bomb Tower
Goblins Firecracker Dark Prince Giant Skeleton
Goblins Zap Firecracker Mega Minion Bomb Tower Dark Prince Giant Skeleton
Mega Minion Zap Firecracker
Bomb Tower Zap Dark Prince Giant Skeleton Lightning
Bomb Tower Goblins Zap Firecracker Mega Minion Dark Prince
Bomb Tower
Bomb Tower Zap Lightning
Bomb Tower Goblins Firecracker Dark Prince
Bomb Tower Goblins Zap Firecracker Mega Minion Dark Prince
Zap Bomb Tower Firecracker Mega Minion Dark Prince Giant Skeleton
Bomb Tower
Dark Prince Goblins Firecracker Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Dark Prince Giant Skeleton
Zap Firecracker Mega Minion Bomb Tower Lightning
Giant Skeleton Goblins Zap Bomb Tower Dark Prince Lightning
Dark Prince Giant Skeleton Lightning Zap
Giant Skeleton Dark Prince
Firecracker Zap Bomb Tower
Dark Prince Goblins Mega Minion Bomb Tower Giant Skeleton Lightning
Giant Skeleton Bomb Tower Dark Prince
Zap Giant Skeleton Lightning Goblins Firecracker Mega Minion Bomb Tower Dark Prince
Mega Minion
Mega Minion Bomb Tower Dark Prince Giant Skeleton
Lightning Zap Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Lightning Bomb Tower
Firecracker Bomb Tower
Goblins Zap Firecracker Mega Minion Bomb Tower Dark Prince Giant Skeleton Lightning
Zap Firecracker Mega Minion Bomb Tower Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Giant Skeleton
Firecracker Zap
Lightning Giant Skeleton
Lightning Firecracker Dark Prince Giant Skeleton
Zap Firecracker Dark Prince
Firecracker Zap Mega Minion
Firecracker
Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning Goblins
Firecracker Lightning Zap Dark Prince
Lightning Zap Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning Zap Firecracker Mega Minion Dark Prince
Lightning Zap Firecracker
Lightning Giant Skeleton
Lightning
Lightning
Lightning Zap
Zap Firecracker Dark Prince
Mega Minion
Firecracker Zap Lightning
Lightning Zap
Lightning Zap Firecracker
Lightning Zap Firecracker
Zap Lightning Firecracker Mega Minion
Lightning Mega Minion
Lightning Zap
Zap Lightning Firecracker
Giant Skeleton
Firecracker Lightning
Zap Lightning Dark Prince
Lightning Zap Firecracker Mega Minion
Lightning Firecracker Mega Minion Dark Prince
Zap Firecracker Lightning
Lightning Zap Giant Skeleton
Firecracker Mega Minion Dark Prince
Zap Firecracker Giant Skeleton Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Dark Prince Giant Skeleton

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