My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Cannon Barbarians
Zap
Goblins Cannon Royal Giant
Barbarian Barrel
Goblins Cannon Barbarians Electro Wizard
The Log
Goblins Cannon Barbarians Royal Giant
Earthquake
Cannon Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Electro Wizard
Fireball
Cannon Barbarians Electro Wizard
Poison
Cannon Barbarians Electro Wizard
Lightning
Cannon Electro Wizard Archer Queen
Rocket
Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Cannon Electro Wizard Barbarians Archer Queen Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Cannon Electro Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Electro Wizard Goblins Royal Giant
Cannon
Barbarians
Royal Giant
Lightning Goblins Zap Electro Wizard
Lightning
Royal Giant
Electro Wizard
Zap Royal Giant
Archer Queen

Defense Synergies 2 8

Goblins
Zap Cannon Electro Wizard Archer Queen
Zap
Cannon Electro Wizard Goblins Barbarians Archer Queen
Cannon
Zap Goblins Electro Wizard Archer Queen
Barbarians
Zap
Royal Giant
Lightning
Electro Wizard
Zap Goblins Cannon
Archer Queen
Goblins Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon Electro Wizard
Barbarians Goblins Zap Cannon Electro Wizard
Cannon Barbarians Goblins Lightning Electro Wizard
Cannon Barbarians Goblins Electro Wizard
Lightning Barbarians
Goblins Zap Cannon Electro Wizard
Lightning Electro Wizard Zap Cannon
Lightning Zap Cannon Barbarians Electro Wizard
Cannon Barbarians Goblins Archer Queen
Goblins Cannon Barbarians Electro Wizard
Goblins Barbarians Electro Wizard Zap Cannon
Zap Electro Wizard
Cannon Barbarians Zap Lightning Electro Wizard
Goblins Zap Cannon Barbarians Electro Wizard
Barbarians Cannon Electro Wizard
Barbarians Zap Cannon Lightning Electro Wizard
Barbarians Goblins Cannon Electro Wizard
Cannon Goblins Zap Barbarians Electro Wizard
Zap Cannon Barbarians Electro Wizard
Barbarians Cannon Electro Wizard
Goblins Cannon Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Electro Wizard
Electro Wizard Zap Lightning
Barbarians Goblins Zap Lightning Electro Wizard
Lightning Zap Barbarians Electro Wizard
Barbarians Cannon
Zap Electro Wizard
Goblins Barbarians Lightning Electro Wizard
Barbarians
Zap Lightning Electro Wizard Goblins Barbarians
Cannon Barbarians
Barbarians
Lightning Zap Barbarians Electro Wizard Archer Queen
Barbarians Lightning Cannon
Cannon Barbarians
Barbarians Electro Wizard Goblins Zap Lightning Archer Queen
Zap Cannon Barbarians Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning Barbarians
Zap
Zap
Zap Lightning
Zap Lightning
Lightning Goblins Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap Archer Queen
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Barbarians
Zap
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Barbarians
Lightning Zap Electro Wizard Archer Queen
Lightning Electro Wizard
Zap Lightning
Lightning Zap Archer Queen
Archer Queen
Zap Lightning Electro Wizard Archer Queen
Zap Lightning Electro Wizard Archer Queen
Lightning Zap Electro Wizard Archer Queen

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