My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblins Barbarians Goblin Hut Inferno Dragon
Zap
Goblins Goblin Hut Inferno Dragon
Barbarian Barrel
Goblins Barbarians Goblin Hut
The Log
Goblins Barbarians Mini P.E.K.K.A Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Barbarians Mini P.E.K.K.A Goblin Hut Inferno Dragon
Fireball
Barbarians Goblin Hut Inferno Dragon
Poison
Barbarians Goblin Hut
Lightning
Mini P.E.K.K.A Goblin Hut Inferno Dragon
Rocket
Barbarians Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Void Mini P.E.K.K.A Inferno Dragon Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Void

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Void Goblins Mini P.E.K.K.A Goblin Hut
Arrows
Zap Void Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Zap Arrows Goblin Hut
Goblin Hut
Zap Mini P.E.K.K.A
Void
Zap Arrows
Inferno Dragon

Defense Synergies 1 11

Goblins
Zap
Zap
Mini P.E.K.K.A Goblins Arrows Barbarians Goblin Hut Void Inferno Dragon
Arrows
Zap Barbarians Mini P.E.K.K.A Goblin Hut Void
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Arrows Goblin Hut
Goblin Hut
Zap Arrows Mini P.E.K.K.A
Void
Zap Arrows
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Void
Barbarians Mini P.E.K.K.A Inferno Dragon Goblins Zap Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Goblins Void Inferno Dragon
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Dragon Goblins
Arrows Barbarians Mini P.E.K.K.A
Arrows Goblins Zap
Inferno Dragon Zap Arrows Goblin Hut Void
Zap Arrows Barbarians Void
Barbarians Mini P.E.K.K.A Inferno Dragon Goblins Goblin Hut
Goblins Barbarians Mini P.E.K.K.A
Goblins Barbarians Zap Arrows Goblin Hut
Arrows Inferno Dragon Zap Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Zap
Goblins Zap Arrows Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Inferno Dragon Goblin Hut
Barbarians Zap Mini P.E.K.K.A Goblin Hut Inferno Dragon
Barbarians Goblins Arrows Mini P.E.K.K.A Goblin Hut
Arrows Goblins Zap Barbarians Goblin Hut
Zap Arrows Barbarians Goblin Hut Inferno Dragon
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Dragon
Goblins Arrows Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Zap Goblin Hut Void
Void Zap Arrows Mini P.E.K.K.A Inferno Dragon
Barbarians Goblins Zap Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Zap Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Dragon
Arrows Zap Goblin Hut
Mini P.E.K.K.A Goblins Barbarians Goblin Hut Void
Mini P.E.K.K.A Barbarians Inferno Dragon
Zap Void Goblins Barbarians Mini P.E.K.K.A Goblin Hut Inferno Dragon
Barbarians Goblin Hut Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Goblin Hut
Zap Arrows Barbarians Void
Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Goblin Hut Goblins Zap Mini P.E.K.K.A Inferno Dragon
Arrows Zap Barbarians Mini P.E.K.K.A Goblin Hut Inferno Dragon
Arrows Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void Zap
Arrows Goblin Hut Void
Arrows Barbarians Void
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Void Zap
Goblins Mini P.E.K.K.A Void
Void Zap Arrows
Void Zap Arrows
Goblin Hut Void
Arrows Void
Zap Arrows Goblin Hut
Zap Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Mini P.E.K.K.A
Void Zap Arrows Mini P.E.K.K.A
Zap Arrows
Void
Arrows Void
Void
Zap Arrows Barbarians Void
Zap Arrows
Inferno Dragon
Arrows Void Zap
Void Zap Arrows
Void Zap Arrows
Zap Arrows
Zap Goblin Hut Void
Mini P.E.K.K.A Void
Void Zap Arrows
Zap Void Arrows
Arrows
Zap Barbarians Goblin Hut Void
Zap Arrows
Arrows
Void Mini P.E.K.K.A
Arrows Zap
Void Zap Arrows
Zap
Zap Void
Void Zap

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