My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Giant
Giant Snowball
Goblins Spear Goblins Minions Cannon Goblin Gang Musketeer
Zap
Goblins Spear Goblins Minions Cannon Goblin Gang
Barbarian Barrel
Goblins Spear Goblins Cannon Goblin Gang Musketeer
The Log
Goblins Spear Goblins Cannon Goblin Gang Musketeer
Earthquake
Spear Goblins Cannon Goblin Gang
Arrows
Goblins Spear Goblins Minions Goblin Gang
Royal Delivery
Goblins Spear Goblins Minions Goblin Gang Musketeer
Fireball
Minions Cannon Goblin Gang Musketeer
Poison
Spear Goblins Minions Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Minions Cannon Goblin Gang Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Minions

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Spear Goblins
Zap Goblin Gang Giant
Zap
Giant Goblins Spear Goblins Minions Musketeer
Minions
Giant Zap
Cannon
Goblin Gang
Spear Goblins Giant
Musketeer
Giant Zap
Giant
Zap Minions Musketeer Goblins Spear Goblins Goblin Gang

Defense Synergies 3 14

Goblins
Zap Cannon Musketeer
Spear Goblins
Zap Minions Cannon Goblin Gang Musketeer
Zap
Cannon Goblins Spear Goblins Minions Goblin Gang Musketeer
Minions
Spear Goblins Zap Cannon Musketeer
Cannon
Zap Musketeer Goblins Spear Goblins Minions Goblin Gang
Goblin Gang
Musketeer Spear Goblins Zap Cannon
Musketeer
Cannon Goblin Gang Goblins Spear Goblins Zap Minions
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Cannon Musketeer
Goblins Zap Minions Cannon Goblin Gang Musketeer
Cannon Goblin Gang Goblins Minions Musketeer
Cannon Goblins Minions Goblin Gang Musketeer
Goblin Gang Goblins Spear Goblins Zap Minions Cannon Musketeer
Minions Musketeer Spear Goblins Zap Cannon Goblin Gang
Zap Cannon Musketeer
Cannon Goblins Minions Goblin Gang Musketeer
Goblin Gang Goblins Spear Goblins Cannon Musketeer
Goblins Minions Goblin Gang Spear Goblins Zap Cannon Musketeer
Minions Musketeer Spear Goblins Zap Goblin Gang
Cannon Zap Minions Goblin Gang Musketeer
Goblins Zap Minions Cannon Goblin Gang
Cannon Goblin Gang
Zap Cannon Goblin Gang
Goblins Minions Cannon Goblin Gang Musketeer
Cannon Goblins Spear Goblins Zap Minions Goblin Gang Musketeer
Zap Spear Goblins Minions Cannon Musketeer
Cannon Musketeer
Goblin Gang Goblins Spear Goblins Minions Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Zap
Zap Goblin Gang Musketeer
Goblin Gang Goblins Spear Goblins Zap Minions Musketeer
Goblin Gang Zap Musketeer
Cannon Goblin Gang Musketeer
Zap Minions Goblin Gang Musketeer
Goblin Gang Goblins Spear Goblins Minions Musketeer
Zap Goblins Spear Goblins Minions
Cannon Goblin Gang Musketeer
Minions Musketeer
Zap
Cannon Goblin Gang
Cannon Musketeer
Goblin Gang Goblins Spear Goblins Zap Minions Musketeer
Minions Zap Cannon Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Zap
Spear Goblins Zap Minions Musketeer
Musketeer
Zap
Zap
Goblins Minions Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Minions Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer
Musketeer
Minions
Zap Musketeer
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Minions Musketeer
Zap Musketeer
Zap
Zap Spear Goblins Minions Goblin Gang Musketeer
Zap Musketeer
Goblin Gang Musketeer
Zap Musketeer
Zap
Musketeer
Zap Minions Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer

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