My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Goblins Spear Goblins Archers
Zap
Goblins Spear Goblins Archers
Barbarian Barrel
Goblins Spear Goblins Archers
The Log
Goblins Spear Goblins Archers
Earthquake
Spear Goblins Archers
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers P.E.K.K.A
Fireball
Archers
Poison
Spear Goblins Archers
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Archers Arrows Fireball P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Archers

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Spear Goblins
Zap Mega Knight
Zap
Arrows Fireball P.E.K.K.A Goblins Spear Goblins Archers Mega Knight
Archers
Goblins Zap Arrows P.E.K.K.A Mega Knight
Arrows
Zap Fireball P.E.K.K.A Archers Mega Knight
Fireball
Zap Arrows Mega Knight
P.E.K.K.A
Zap Arrows Archers
Mega Knight
Spear Goblins Zap Archers Arrows Fireball

Defense Synergies 3 15

Goblins
Zap Archers
Spear Goblins
Zap Archers Arrows P.E.K.K.A Mega Knight
Zap
Fireball Mega Knight Goblins Spear Goblins Archers Arrows P.E.K.K.A
Archers
Goblins Spear Goblins Zap P.E.K.K.A Mega Knight
Arrows
Mega Knight Spear Goblins Zap Fireball P.E.K.K.A
Fireball
Zap Arrows Mega Knight
P.E.K.K.A
Spear Goblins Zap Archers Arrows
Mega Knight
Zap Arrows Spear Goblins Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball
P.E.K.K.A Goblins Zap Mega Knight
P.E.K.K.A Mega Knight Goblins Archers
P.E.K.K.A Goblins Mega Knight
Arrows Fireball P.E.K.K.A Mega Knight
Arrows Fireball Goblins Spear Goblins Zap Archers Mega Knight
Spear Goblins Zap Archers Arrows Fireball
Zap Arrows Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Goblins
Goblins Spear Goblins Archers Mega Knight
Goblins Archers Spear Goblins Zap Arrows Fireball Mega Knight
Arrows Spear Goblins Zap Archers Fireball
P.E.K.K.A Mega Knight Zap Fireball
Fireball Mega Knight Goblins Zap Arrows P.E.K.K.A
P.E.K.K.A Mega Knight
Zap Fireball P.E.K.K.A Mega Knight
Mega Knight Goblins Arrows Fireball P.E.K.K.A
Arrows Fireball Mega Knight Goblins Spear Goblins Zap Archers
Zap Arrows Spear Goblins Archers Fireball Mega Knight
P.E.K.K.A
Mega Knight Goblins Spear Goblins Archers Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Spear Goblins Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Arrows Mega Knight
P.E.K.K.A Mega Knight Goblins Spear Goblins Zap
P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Mega Knight
Arrows Fireball Zap Archers
P.E.K.K.A Goblins Spear Goblins Archers Fireball
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Goblins Spear Goblins Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows Fireball
P.E.K.K.A Mega Knight Fireball
Archers Fireball Mega Knight
Goblins Spear Goblins Zap Archers Fireball P.E.K.K.A
Arrows Mega Knight Zap Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows Mega Knight
Arrows Fireball Spear Goblins Zap
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Goblins Fireball
Zap Arrows Fireball
Fireball Zap Archers Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Spear Goblins Zap Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Zap Archers Arrows Fireball Mega Knight
Zap Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Mega Knight
Arrows Fireball Zap
Fireball Zap Arrows Mega Knight
Fireball Zap Arrows
Zap Archers Arrows Fireball
Zap Fireball
Fireball
Zap Arrows Fireball Mega Knight
Zap Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball
Zap Spear Goblins Archers Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball Mega Knight
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight

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