My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Goblin Drill Ram Rider
Giant Snowball
Goblins Skeleton Dragons Skeleton Army Goblin Drill Ram Rider
Zap
Goblins Skeleton Army Goblin Drill Ram Rider
Barbarian Barrel
Goblins Valkyrie Skeleton Army Goblin Drill Magic Archer
The Log
Goblins Skeleton Army Goblin Drill Ram Rider
Earthquake
Skeleton Army Goblin Drill
Arrows
Goblins Skeleton Dragons Skeleton Army Goblin Drill
Royal Delivery
Goblins Skeleton Dragons Valkyrie Skeleton Army Goblin Drill Magic Archer Ram Rider
Fireball
Skeleton Dragons Skeleton Army Goblin Drill Magic Archer Ram Rider
Poison
Skeleton Dragons Skeleton Army Goblin Drill Magic Archer
Lightning
Skeleton Dragons Valkyrie Magic Archer Ram Rider
Rocket
Valkyrie Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Skeleton Dragons Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Skeleton Army Skeleton Dragons Valkyrie Goblin Drill Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Giant Snowball Skeleton Army Skeleton Dragons

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Goblin Drill
Giant Snowball
Ram Rider Skeleton Dragons Valkyrie Goblin Drill Magic Archer
Skeleton Dragons
Giant Snowball Valkyrie Ram Rider
Valkyrie
Goblins Giant Snowball Skeleton Dragons Magic Archer Ram Rider
Skeleton Army
Goblin Drill
Goblins Giant Snowball
Magic Archer
Ram Rider Giant Snowball Valkyrie
Ram Rider
Giant Snowball Magic Archer Skeleton Dragons Valkyrie

Defense Synergies 1 15

Goblins
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball
Ram Rider Goblins Skeleton Dragons Valkyrie Goblin Drill Magic Archer
Skeleton Dragons
Goblins Giant Snowball Valkyrie Skeleton Army
Valkyrie
Giant Snowball Skeleton Dragons Goblin Drill Magic Archer
Skeleton Army
Skeleton Dragons Goblin Drill Magic Archer
Goblin Drill
Giant Snowball Valkyrie Skeleton Army Magic Archer
Magic Archer
Goblins Giant Snowball Valkyrie Skeleton Army Goblin Drill Ram Rider
Ram Rider
Giant Snowball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Magic Archer Ram Rider
Skeleton Army Goblins Skeleton Dragons Valkyrie Goblin Drill Ram Rider
Skeleton Army Ram Rider Goblins Giant Snowball Skeleton Dragons Valkyrie Goblin Drill
Skeleton Army Goblins Skeleton Dragons Valkyrie Goblin Drill Ram Rider
Valkyrie Skeleton Army
Skeleton Army Goblins Giant Snowball Skeleton Dragons Valkyrie Magic Archer
Giant Snowball Skeleton Dragons Ram Rider Magic Archer
Skeleton Dragons Valkyrie Magic Archer Ram Rider
Goblins Skeleton Army Goblin Drill
Skeleton Army Goblins Giant Snowball Valkyrie
Goblins Skeleton Dragons Valkyrie Skeleton Army Giant Snowball Goblin Drill Magic Archer Ram Rider
Skeleton Dragons Giant Snowball Magic Archer Ram Rider
Skeleton Army Goblin Drill Giant Snowball Skeleton Dragons Valkyrie Ram Rider
Valkyrie Skeleton Army Goblins Giant Snowball Skeleton Dragons Goblin Drill Magic Archer
Skeleton Army Goblin Drill Ram Rider
Skeleton Army Giant Snowball Goblin Drill Ram Rider
Goblins Skeleton Dragons Valkyrie Skeleton Army Goblin Drill
Goblins Giant Snowball Skeleton Dragons Valkyrie Skeleton Army Goblin Drill Magic Archer Ram Rider
Giant Snowball Valkyrie Goblin Drill Skeleton Dragons Magic Archer Ram Rider
Goblin Drill Ram Rider
Skeleton Dragons Valkyrie Skeleton Army Goblins Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Giant Snowball
Giant Snowball Skeleton Dragons Valkyrie Magic Archer
Skeleton Army Goblins Valkyrie Ram Rider
Valkyrie Skeleton Army Ram Rider
Valkyrie Skeleton Army Goblin Drill Ram Rider
Skeleton Dragons Giant Snowball Magic Archer Ram Rider
Skeleton Army Goblins Valkyrie Ram Rider
Valkyrie Skeleton Army
Goblins Giant Snowball Skeleton Dragons Valkyrie Skeleton Army Magic Archer
Skeleton Dragons Skeleton Army Goblin Drill
Valkyrie
Skeleton Army Giant Snowball Valkyrie
Skeleton Army Valkyrie Ram Rider
Skeleton Dragons Valkyrie Skeleton Army Magic Archer
Skeleton Army Goblins Skeleton Dragons Valkyrie Goblin Drill Magic Archer
Valkyrie Giant Snowball Skeleton Dragons Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons Valkyrie Goblin Drill
Giant Snowball Skeleton Dragons Magic Archer Ram Rider
Skeleton Dragons Goblin Drill Magic Archer
Skeleton Dragons Valkyrie
Giant Snowball Skeleton Dragons Valkyrie Magic Archer
Skeleton Dragons Giant Snowball Magic Archer Ram Rider
Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons Magic Archer Ram Rider
Giant Snowball Skeleton Dragons Ram Rider
Goblins Giant Snowball
Skeleton Dragons Valkyrie Magic Archer Ram Rider
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons Goblin Drill Magic Archer
Magic Archer Skeleton Dragons
Giant Snowball
Skeleton Dragons
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons Valkyrie Magic Archer
Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons Goblin Drill
Giant Snowball Skeleton Dragons Valkyrie Magic Archer
Giant Snowball Skeleton Dragons Magic Archer Ram Rider
Giant Snowball Skeleton Dragons Magic Archer Ram Rider
Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons
Giant Snowball
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball Magic Archer
Skeleton Army Magic Archer
Giant Snowball Skeleton Dragons Magic Archer Ram Rider
Skeleton Dragons Valkyrie Magic Archer
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball
Skeleton Dragons
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball Skeleton Dragons Magic Archer
Giant Snowball Magic Archer

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