My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Prince Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Prince
Giant Snowball
Goblins Goblin Barrel
Zap
Goblins Royal Giant Goblin Barrel Prince
Barbarian Barrel
Goblins Wizard Goblin Barrel Ice Wizard Electro Wizard
The Log
Goblins Royal Giant Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Wizard Goblin Barrel Prince Ice Wizard Electro Wizard
Fireball
Wizard Goblin Barrel Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Wizard Prince Ice Wizard Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Barrel Ice Wizard Poison Electro Wizard Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Goblin Barrel Ice Wizard Poison

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Goblin Barrel Poison Ice Wizard Goblins Wizard Electro Wizard
Wizard
Royal Giant Prince
Goblin Barrel
Royal Giant Prince Ice Wizard
Poison
Royal Giant Prince
Prince
Goblin Barrel Wizard Poison Ice Wizard Electro Wizard
Ice Wizard
Royal Giant Goblin Barrel Prince
Electro Wizard
Royal Giant Prince

Defense Synergies 0 11

Goblins
Wizard Poison Ice Wizard Electro Wizard
Royal Giant
Wizard
Goblins Prince Ice Wizard Electro Wizard
Goblin Barrel
Poison
Goblins Ice Wizard Electro Wizard
Prince
Wizard Ice Wizard Electro Wizard
Ice Wizard
Goblins Wizard Poison Prince
Electro Wizard
Goblins Wizard Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Goblins Prince Ice Wizard Electro Wizard
Prince Goblins Ice Wizard Electro Wizard
Prince Goblins Ice Wizard Electro Wizard
Poison Prince
Goblins Ice Wizard Electro Wizard
Electro Wizard Wizard Poison Ice Wizard
Poison Electro Wizard
Goblins Prince Ice Wizard
Goblins Prince Ice Wizard Electro Wizard
Goblins Poison Ice Wizard Electro Wizard Wizard
Wizard Poison Ice Wizard Electro Wizard
Prince Wizard Ice Wizard Electro Wizard
Wizard Goblins Poison Prince Electro Wizard
Prince Electro Wizard
Prince Electro Wizard
Wizard Goblins Poison Prince Electro Wizard
Goblins Wizard Prince Ice Wizard Electro Wizard
Wizard Poison Ice Wizard Electro Wizard
Prince Electro Wizard
Wizard Goblins Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Prince Electro Wizard
Poison Electro Wizard Wizard Prince
Goblins Prince Electro Wizard
Prince Electro Wizard
Prince
Wizard Poison Ice Wizard Electro Wizard
Prince Goblins Ice Wizard Electro Wizard
Prince
Electro Wizard Goblins Poison Prince
Prince
Poison Prince Electro Wizard
Prince Wizard
Wizard
Electro Wizard Goblins Poison Prince
Poison Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard Electro Wizard
Poison
Poison Prince
Wizard Poison
Wizard Poison Ice Wizard
Wizard Poison
Poison Wizard Ice Wizard
Poison Wizard
Goblins Poison Prince Electro Wizard
Poison Wizard Prince Electro Wizard
Poison Wizard
Poison
Poison
Poison Prince
Wizard Poison
Wizard Poison
Poison
Wizard Poison Prince Electro Wizard
Wizard Poison
Poison Prince
Wizard Poison
Prince
Poison
Poison Wizard Ice Wizard
Poison Wizard Ice Wizard Electro Wizard
Wizard Poison Prince
Poison
Poison Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard
Poison Electro Wizard
Prince
Wizard Poison
Electro Wizard Prince
Poison Wizard Ice Wizard Electro Wizard
Poison Wizard Prince Electro Wizard
Wizard Poison
Poison
Prince
Poison Electro Wizard
Poison Electro Wizard
Poison Prince Electro Wizard

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