My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Miner Lava Hound
Giant Snowball
Goblins Minions Miner Lava Hound
Zap
Goblins Minions Prince Lava Hound
Barbarian Barrel
Goblins Bomb Tower Ice Wizard
The Log
Goblins Prince
Earthquake
Bomb Tower
Arrows
Goblins Minions Lava Hound
Royal Delivery
Goblins Minions Prince Miner Ice Wizard Lava Hound
Fireball
Minions Bomb Tower Ice Wizard Lava Hound
Poison
Minions Bomb Tower Ice Wizard Lava Hound
Lightning
Bomb Tower Prince Ice Wizard
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Minions Miner Ice Wizard Bomb Tower Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Minions Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Giant Snowball
Prince Miner Lava Hound
Minions
Miner Lava Hound Prince
Bomb Tower
Prince
Giant Snowball Minions Miner Ice Wizard
Miner
Goblins Minions Lava Hound Giant Snowball Prince
Ice Wizard
Prince
Lava Hound
Minions Miner Giant Snowball

Defense Synergies 0 11

Goblins
Giant Snowball Ice Wizard
Giant Snowball
Goblins Minions Bomb Tower Prince Miner Ice Wizard
Minions
Giant Snowball Prince Ice Wizard
Bomb Tower
Giant Snowball Ice Wizard
Prince
Giant Snowball Minions Ice Wizard
Miner
Giant Snowball
Ice Wizard
Goblins Giant Snowball Minions Bomb Tower Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Bomb Tower Goblins Minions Prince Ice Wizard
Bomb Tower Prince Goblins Giant Snowball Minions Ice Wizard
Bomb Tower Prince Goblins Minions Ice Wizard
Bomb Tower Prince
Goblins Giant Snowball Minions Bomb Tower Ice Wizard
Giant Snowball Minions Bomb Tower Ice Wizard
Bomb Tower
Goblins Minions Bomb Tower Prince Ice Wizard
Goblins Giant Snowball Prince Miner Ice Wizard
Goblins Minions Ice Wizard Giant Snowball Bomb Tower
Minions Giant Snowball Ice Wizard
Bomb Tower Prince Giant Snowball Minions Ice Wizard
Bomb Tower Goblins Giant Snowball Minions Prince
Bomb Tower Prince
Bomb Tower Giant Snowball Prince
Bomb Tower Goblins Minions Prince
Bomb Tower Goblins Giant Snowball Minions Prince Ice Wizard
Giant Snowball Bomb Tower Minions Ice Wizard
Bomb Tower Prince
Goblins Giant Snowball Minions Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Prince
Giant Snowball Bomb Tower Prince Miner
Goblins Minions Bomb Tower Prince
Prince
Prince
Giant Snowball Minions Bomb Tower Ice Wizard
Prince Goblins Minions Bomb Tower Ice Wizard
Bomb Tower Prince
Goblins Giant Snowball Minions Bomb Tower Prince
Minions Bomb Tower Prince
Giant Snowball Prince
Prince Bomb Tower
Bomb Tower
Goblins Minions Bomb Tower Prince
Minions Giant Snowball Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Miner Ice Wizard
Miner
Prince
Giant Snowball
Giant Snowball Minions Ice Wizard
Giant Snowball Ice Wizard
Miner Giant Snowball
Goblins Giant Snowball Minions Prince
Miner Prince
Giant Snowball
Giant Snowball Miner
Minions
Giant Snowball Prince
Giant Snowball
Giant Snowball
Minions
Giant Snowball Prince
Giant Snowball Miner
Minions Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Ice Wizard
Miner Giant Snowball Ice Wizard
Giant Snowball Prince Miner
Miner
Giant Snowball Ice Wizard
Giant Snowball Minions
Giant Snowball
Giant Snowball Miner
Giant Snowball
Prince
Giant Snowball
Minions Prince
Giant Snowball Ice Wizard
Miner Prince
Giant Snowball
Giant Snowball
Prince
Giant Snowball Minions
Giant Snowball
Giant Snowball Prince Miner

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