My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector P.E.K.K.A Royal Ghost Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Fire Spirit Goblins Inferno Dragon
Zap
Fire Spirit Goblins Inferno Dragon
Barbarian Barrel
Fire Spirit Goblins Royal Ghost Magic Archer
The Log
Fire Spirit Goblins
Earthquake
Elixir Collector
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins P.E.K.K.A Royal Ghost Inferno Dragon Magic Archer
Fireball
Elixir Collector Inferno Dragon Magic Archer
Poison
Elixir Collector Magic Archer
Lightning
Elixir Collector Inferno Dragon Magic Archer
Rocket
Elixir Collector Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Poison P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Royal Ghost Poison Inferno Dragon Magic Archer Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblins Royal Ghost Poison

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Inferno Dragon
Goblins
Elixir Collector
Poison
P.E.K.K.A Royal Ghost
P.E.K.K.A
Fire Spirit Poison Magic Archer
Royal Ghost
Poison Magic Archer
Inferno Dragon
Fire Spirit
Magic Archer
P.E.K.K.A Royal Ghost

Defense Synergies 0 3

Fire Spirit
P.E.K.K.A
Goblins
Poison Magic Archer
Elixir Collector
Poison
Goblins
P.E.K.K.A
Fire Spirit
Royal Ghost
Inferno Dragon
Magic Archer
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
P.E.K.K.A Inferno Dragon Goblins
P.E.K.K.A Fire Spirit Goblins Inferno Dragon
P.E.K.K.A Inferno Dragon Goblins
Poison P.E.K.K.A
Fire Spirit Goblins Royal Ghost Magic Archer
Inferno Dragon Fire Spirit Poison Magic Archer
Poison P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Goblins
Fire Spirit Goblins Royal Ghost
Goblins Poison Royal Ghost Magic Archer
Inferno Dragon Poison Magic Archer
P.E.K.K.A Fire Spirit
Fire Spirit Goblins Poison P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblins Poison P.E.K.K.A
Fire Spirit Goblins Royal Ghost Magic Archer
Poison Fire Spirit Royal Ghost Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Royal Ghost Fire Spirit Goblins Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A Royal Ghost
Poison Royal Ghost Inferno Dragon Magic Archer
P.E.K.K.A Goblins
P.E.K.K.A
P.E.K.K.A Inferno Dragon
Fire Spirit Poison Magic Archer
P.E.K.K.A Goblins
P.E.K.K.A Inferno Dragon
P.E.K.K.A Goblins Poison Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Poison
P.E.K.K.A
Magic Archer
Goblins Poison P.E.K.K.A Inferno Dragon Magic Archer
Poison P.E.K.K.A Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Ghost
Poison Royal Ghost Magic Archer
Poison Magic Archer
Poison
Poison Fire Spirit Magic Archer
Poison Fire Spirit Magic Archer
Fire Spirit Poison Magic Archer
Poison Fire Spirit Magic Archer
Poison
Fire Spirit Goblins Poison
Poison Magic Archer
Poison Fire Spirit Magic Archer
Poison Fire Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Poison
Fire Spirit Poison Magic Archer
Fire Spirit Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Fire Spirit Magic Archer
Inferno Dragon
Poison Royal Ghost Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Fire Spirit Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Fire Spirit Magic Archer
Poison Fire Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
P.E.K.K.A
Poison Magic Archer
Poison Magic Archer
Poison Royal Ghost Magic Archer

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