My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Princess Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Royal Hogs Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Night Witch
Giant Snowball
Goblins Bats Royal Hogs Princess Night Witch
Zap
Goblins Bats Royal Hogs Princess Night Witch
Barbarian Barrel
Goblins Rascals Royal Hogs Princess Night Witch
The Log
Goblins Rascals Royal Hogs Princess
Earthquake
Royal Hogs
Arrows
Goblins Bats Rascals Royal Hogs Princess Night Witch
Royal Delivery
Goblins Bats Rascals Royal Hogs Princess Night Witch
Fireball
Rascals Royal Hogs Princess Night Witch
Poison
Bats Rascals Royal Hogs Princess Night Witch
Lightning
Night Witch
Rocket
Rascals Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Princess Night Witch Rascals Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Mega Knight Zap Rascals Royal Hogs
Zap
Goblins Bats Royal Hogs Princess Night Witch Mega Knight
Rascals
Bats
Royal Hogs
Bats Zap Princess Mega Knight
Princess
Zap Royal Hogs Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Bats Zap Royal Hogs Princess Night Witch

Defense Synergies 1 12

Goblins
Zap Princess Night Witch
Bats
Zap Rascals Mega Knight
Zap
Mega Knight Goblins Bats Rascals Princess Night Witch
Rascals
Bats Zap Princess
Royal Hogs
Princess
Goblins Zap Rascals Mega Knight
Night Witch
Goblins Zap Mega Knight
Mega Knight
Zap Bats Princess Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Goblins Bats Zap Rascals Night Witch Mega Knight
Mega Knight Goblins Bats Rascals Night Witch
Night Witch Goblins Bats Rascals Mega Knight
Princess Mega Knight
Goblins Bats Zap Rascals Night Witch Mega Knight
Bats Zap Rascals Princess Night Witch
Zap Rascals Mega Knight
Goblins Rascals Princess Night Witch
Goblins Rascals Night Witch Mega Knight
Goblins Bats Zap Rascals Princess Night Witch Mega Knight
Bats Zap Rascals Princess Night Witch
Night Witch Mega Knight Bats Zap Rascals
Mega Knight Goblins Bats Zap Rascals Princess Night Witch
Rascals Mega Knight
Zap Rascals Mega Knight
Mega Knight Goblins Bats Rascals Night Witch
Mega Knight Goblins Bats Zap Rascals Night Witch
Zap Bats Rascals Princess Mega Knight
Rascals Mega Knight Goblins Bats Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Goblins Zap
Zap Mega Knight
Mega Knight Goblins Bats Zap Rascals
Mega Knight Bats Zap Rascals Night Witch
Rascals Night Witch Mega Knight
Bats Zap Rascals Princess
Rascals Goblins Bats Night Witch
Mega Knight Rascals
Zap Mega Knight Goblins Bats
Mega Knight Bats Rascals
Mega Knight Zap
Rascals Mega Knight Night Witch
Rascals Princess Mega Knight
Rascals Goblins Bats Zap Night Witch
Bats Mega Knight Zap Rascals Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals
Zap Princess
Rascals
Zap Mega Knight
Bats Zap Princess
Princess
Zap Princess
Zap
Goblins Bats Night Witch
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess Mega Knight
Bats Night Witch
Zap Princess Mega Knight
Zap Princess Mega Knight
Night Witch Mega Knight
Princess
Zap
Zap Princess Mega Knight
Zap Princess
Zap Princess Mega Knight
Zap
Bats Zap Princess Night Witch
Zap Bats
Night Witch
Zap Night Witch Mega Knight
Zap Princess
Mega Knight
Princess
Zap Bats Princess Night Witch
Zap Princess
Rascals Princess Mega Knight
Zap Princess
Zap
Mega Knight
Zap Bats Rascals Princess
Bats Zap Princess
Zap Princess Mega Knight

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