My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Dragon Cannon Cart Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Heal Spirit Cannon Cart Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Goblins Electro Dragon
Zap
Goblins Mortar Cannon Cart
Barbarian Barrel
Goblins Mortar Heal Spirit Hunter Cannon Cart
The Log
Goblins Heal Spirit Hunter Cannon Cart
Earthquake
Mortar
Arrows
Goblins Heal Spirit
Royal Delivery
Goblins Heal Spirit Hunter Electro Dragon Cannon Cart
Fireball
Mortar Hunter Electro Dragon Cannon Cart
Poison
Mortar Hunter Electro Dragon
Lightning
Mortar Hunter Electro Dragon Cannon Cart
Rocket
Mortar Hunter Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Hunter Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Rage Mortar Hunter Electro Dragon Cannon Cart Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Rage Mortar

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mortar
Hunter
Heal Spirit
Hunter Electro Dragon Cannon Cart
Rage
Electro Dragon Cannon Cart
Hunter
Mortar Heal Spirit Cannon Cart
Electro Dragon
Heal Spirit Rage Cannon Cart
Cannon Cart
Heal Spirit Rage Hunter Electro Dragon
Electro Giant

Defense Synergies 0 6

Goblins
Mortar Hunter Electro Dragon Cannon Cart
Mortar
Goblins
Heal Spirit
Rage
Hunter
Goblins Cannon Cart
Electro Dragon
Goblins Cannon Cart
Cannon Cart
Goblins Hunter Electro Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Electro Dragon
Hunter Goblins Mortar Electro Dragon Cannon Cart
Mortar Hunter Goblins Electro Dragon Cannon Cart
Hunter Goblins Mortar Electro Dragon Cannon Cart
Goblins Hunter Electro Dragon Cannon Cart
Hunter Mortar Electro Dragon
Electro Dragon Cannon Cart Electro Giant
Hunter Goblins Mortar
Goblins Hunter Cannon Cart
Goblins Hunter Electro Dragon Cannon Cart Electro Giant
Hunter Electro Dragon
Mortar Hunter Electro Dragon Cannon Cart
Goblins Mortar Hunter Electro Dragon Cannon Cart
Mortar Hunter Cannon Cart
Mortar Hunter Electro Giant
Goblins Mortar Hunter Electro Dragon Cannon Cart
Mortar Goblins Hunter Electro Dragon Cannon Cart
Mortar Hunter Electro Dragon Cannon Cart
Mortar Hunter Cannon Cart
Goblins Hunter Electro Dragon Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Cannon Cart Electro Giant
Mortar Hunter Electro Dragon Cannon Cart
Goblins Hunter Electro Dragon Cannon Cart
Hunter Cannon Cart
Hunter Cannon Cart
Electro Giant Hunter Electro Dragon
Goblins Hunter Cannon Cart
Hunter Cannon Cart
Electro Dragon Goblins Mortar Cannon Cart
Hunter Electro Dragon Cannon Cart
Electro Giant
Cannon Cart Hunter
Electro Dragon Cannon Cart Electro Giant
Electro Dragon Electro Giant Goblins Mortar Hunter Cannon Cart
Hunter Electro Dragon Cannon Cart Electro Giant
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Electro Dragon
Mortar Electro Dragon
Electro Dragon Cannon Cart
Cannon Cart
Mortar
Electro Giant Hunter Electro Dragon
Mortar
Hunter Electro Dragon
Mortar Electro Dragon
Goblins Electro Dragon
Mortar Electro Dragon Cannon Cart
Electro Dragon
Mortar Hunter Cannon Cart
Mortar Electro Dragon Cannon Cart
Mortar Cannon Cart
Mortar Hunter Electro Dragon Cannon Cart
Mortar Electro Dragon Cannon Cart
Mortar
Mortar Hunter Electro Dragon
Mortar Electro Dragon Electro Giant
Mortar Electro Dragon Cannon Cart
Electro Giant Mortar Hunter Electro Dragon
Mortar Hunter Electro Dragon
Mortar Electro Dragon
Mortar
Hunter Electro Dragon Electro Giant
Electro Dragon Electro Giant
Mortar Hunter Electro Dragon
Electro Dragon
Electro Dragon Cannon Cart
Hunter Electro Dragon
Hunter Electro Dragon Cannon Cart
Mortar Electro Dragon
Electro Giant
Electro Dragon Cannon Cart
Electro Dragon Electro Giant
Electro Dragon
Electro Dragon Mortar Cannon Cart Electro Giant

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