My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Flying Machine Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblins Flying Machine Goblin Barrel Electro Dragon
Zap
Goblins Flying Machine Inferno Tower Goblin Barrel
Barbarian Barrel
Goblins Heal Spirit Inferno Tower Goblin Barrel Giant Skeleton Magic Archer
The Log
Goblins Heal Spirit Goblin Barrel Giant Skeleton
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblins Heal Spirit Flying Machine Goblin Barrel
Royal Delivery
Goblins Heal Spirit Flying Machine Goblin Barrel Electro Dragon Giant Skeleton Magic Archer
Fireball
Flying Machine Inferno Tower Goblin Barrel Electro Dragon Magic Archer
Poison
Flying Machine Inferno Tower Electro Dragon Magic Archer
Lightning
Inferno Tower Electro Dragon Magic Archer
Rocket
Inferno Tower Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Goblin Barrel Flying Machine Magic Archer Inferno Tower Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblins Goblin Barrel Flying Machine

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Heal Spirit
Electro Dragon Giant Skeleton
Flying Machine
Electro Dragon Giant Skeleton
Inferno Tower
Goblin Barrel
Giant Skeleton
Electro Dragon
Heal Spirit Flying Machine Giant Skeleton Magic Archer
Giant Skeleton
Heal Spirit Flying Machine Goblin Barrel Electro Dragon Magic Archer
Magic Archer
Electro Dragon Giant Skeleton

Defense Synergies 0 11

Goblins
Flying Machine Inferno Tower Electro Dragon Giant Skeleton Magic Archer
Heal Spirit
Flying Machine
Goblins Inferno Tower Electro Dragon Giant Skeleton
Inferno Tower
Goblins Flying Machine Electro Dragon
Goblin Barrel
Electro Dragon
Goblins Flying Machine Inferno Tower Giant Skeleton
Giant Skeleton
Goblins Flying Machine Electro Dragon Magic Archer
Magic Archer
Goblins Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower Electro Dragon Magic Archer
Inferno Tower Goblins Flying Machine Electro Dragon
Inferno Tower Goblins Electro Dragon Giant Skeleton
Inferno Tower Goblins Electro Dragon
Giant Skeleton
Goblins Flying Machine Electro Dragon Magic Archer
Inferno Tower Flying Machine Electro Dragon Magic Archer
Flying Machine Inferno Tower Electro Dragon Giant Skeleton Magic Archer
Inferno Tower Goblins
Goblins Inferno Tower Giant Skeleton
Goblins Flying Machine Electro Dragon Giant Skeleton Magic Archer
Inferno Tower Flying Machine Electro Dragon Magic Archer
Inferno Tower Flying Machine Electro Dragon Giant Skeleton
Goblins Electro Dragon Magic Archer
Inferno Tower
Inferno Tower
Goblins Inferno Tower Electro Dragon
Goblins Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Giant Skeleton Magic Archer
Inferno Tower
Goblins Flying Machine Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Inferno Tower Giant Skeleton
Flying Machine Electro Dragon Magic Archer
Giant Skeleton Goblins Inferno Tower Electro Dragon
Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton
Flying Machine Electro Dragon Magic Archer
Goblins Flying Machine Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Electro Dragon Giant Skeleton Goblins Flying Machine Inferno Tower Magic Archer
Inferno Tower
Flying Machine Inferno Tower Electro Dragon Giant Skeleton
Giant Skeleton
Giant Skeleton Inferno Tower
Flying Machine Electro Dragon Magic Archer
Inferno Tower Electro Dragon Goblins Flying Machine Giant Skeleton Magic Archer
Flying Machine Inferno Tower Electro Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Electro Dragon Giant Skeleton
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Giant Skeleton Magic Archer
Flying Machine Giant Skeleton
Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon
Goblins Electro Dragon
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Magic Archer
Flying Machine Electro Dragon Magic Archer
Magic Archer Flying Machine Electro Dragon
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Giant Skeleton Magic Archer
Flying Machine Electro Dragon
Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Magic Archer
Flying Machine Electro Dragon Magic Archer
Electro Dragon Flying Machine
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Giant Skeleton
Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Giant Skeleton
Flying Machine Electro Dragon
Electro Dragon Flying Machine Giant Skeleton Magic Archer
Flying Machine Electro Dragon Magic Archer
Electro Dragon Flying Machine Giant Skeleton Magic Archer

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