My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Goblin Gang Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Clone
Giant Snowball
Fire Spirit Goblins Spear Goblins Goblin Gang Dart Goblin Clone
Zap
Fire Spirit Goblins Spear Goblins Goblin Gang Dart Goblin Clone
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Goblin Gang Dart Goblin Clone
The Log
Fire Spirit Goblins Spear Goblins Goblin Gang Dart Goblin Clone
Earthquake
Spear Goblins Goblin Gang Elixir Collector Clone
Arrows
Fire Spirit Goblins Spear Goblins Goblin Gang Dart Goblin Clone
Royal Delivery
Fire Spirit Goblins Spear Goblins Goblin Gang Dart Goblin Clone
Fireball
Goblin Gang Dart Goblin Elixir Collector Clone
Poison
Spear Goblins Goblin Gang Dart Goblin Elixir Collector Clone
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Elixir Collector Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Goblin Gang Dart Goblin Clone Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Spear Goblins Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Goblins
Spear Goblins
Goblin Gang Dart Goblin Golem
Goblin Gang
Spear Goblins Dart Goblin Clone Golem
Dart Goblin
Spear Goblins Goblin Gang Golem
Elixir Collector
Clone
Golem Goblin Gang
Golem
Clone Fire Spirit Spear Goblins Goblin Gang Dart Goblin

Defense Synergies 0 5

Fire Spirit
Spear Goblins
Goblins
Dart Goblin
Spear Goblins
Fire Spirit Goblin Gang Dart Goblin
Goblin Gang
Spear Goblins Dart Goblin
Dart Goblin
Goblins Spear Goblins Goblin Gang
Elixir Collector
Clone
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin
Goblins Goblin Gang Dart Goblin
Goblin Gang Fire Spirit Goblins Dart Goblin
Goblins Goblin Gang Dart Goblin
Goblin Gang Fire Spirit Goblins Spear Goblins Dart Goblin
Dart Goblin Fire Spirit Spear Goblins Goblin Gang
Dart Goblin
Goblins Goblin Gang
Goblin Gang Fire Spirit Goblins Spear Goblins Dart Goblin
Goblins Goblin Gang Dart Goblin Spear Goblins
Spear Goblins Goblin Gang Dart Goblin
Fire Spirit Goblin Gang
Fire Spirit Goblins Goblin Gang Dart Goblin
Goblin Gang
Goblin Gang
Goblins Goblin Gang
Fire Spirit Goblins Spear Goblins Goblin Gang Dart Goblin
Fire Spirit Spear Goblins Dart Goblin
Dart Goblin
Goblin Gang Fire Spirit Goblins Spear Goblins Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins
Goblin Gang
Goblin Gang Goblins Spear Goblins
Goblin Gang
Goblin Gang
Fire Spirit Goblin Gang Dart Goblin
Goblin Gang Goblins Spear Goblins Dart Goblin
Goblins Spear Goblins
Goblin Gang Dart Goblin
Dart Goblin
Goblin Gang
Dart Goblin
Goblin Gang Goblins Spear Goblins Dart Goblin
Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit
Fire Spirit Spear Goblins Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Fire Spirit Goblins Goblin Gang
Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Spear Goblins Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit
Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit Spear Goblins Goblin Gang Dart Goblin
Fire Spirit Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin

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