My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Graveyard
Giant Snowball
Goblins Dart Goblin Graveyard
Zap
Goblins Dart Goblin Graveyard
Barbarian Barrel
Goblins Dart Goblin Wizard Giant Skeleton Electro Wizard Graveyard
The Log
Goblins Dart Goblin Giant Skeleton Graveyard
Earthquake
Graveyard
Arrows
Goblins Dart Goblin Graveyard
Royal Delivery
Goblins Dart Goblin Wizard Giant Skeleton Electro Wizard Graveyard
Fireball
Dart Goblin Wizard Electro Wizard
Poison
Dart Goblin Wizard Electro Wizard Graveyard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Dart Goblin Tornado Fireball Electro Wizard Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Dart Goblin Tornado Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Dart Goblin
Giant Skeleton Graveyard
Fireball
Tornado Graveyard Electro Wizard
Wizard
Tornado Giant Skeleton
Tornado
Fireball Wizard Giant Skeleton Graveyard
Giant Skeleton
Dart Goblin Wizard Tornado Electro Wizard Graveyard
Electro Wizard
Graveyard Fireball Giant Skeleton
Graveyard
Fireball Electro Wizard Dart Goblin Tornado Giant Skeleton

Defense Synergies 2 13

Goblins
Dart Goblin Wizard Giant Skeleton Electro Wizard
Dart Goblin
Goblins Tornado Giant Skeleton Electro Wizard
Fireball
Tornado Electro Wizard
Wizard
Tornado Goblins Giant Skeleton Electro Wizard
Tornado
Fireball Wizard Dart Goblin Giant Skeleton Electro Wizard
Giant Skeleton
Goblins Dart Goblin Wizard Tornado Electro Wizard
Electro Wizard
Goblins Dart Goblin Fireball Wizard Tornado Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Electro Wizard
Goblins Dart Goblin Electro Wizard
Tornado Goblins Dart Goblin Giant Skeleton Electro Wizard
Goblins Dart Goblin Electro Wizard
Fireball Tornado Giant Skeleton
Fireball Tornado Goblins Dart Goblin Electro Wizard
Dart Goblin Tornado Electro Wizard Fireball Wizard
Dart Goblin Fireball Giant Skeleton Electro Wizard
Goblins Tornado
Tornado Goblins Dart Goblin Giant Skeleton Electro Wizard
Goblins Dart Goblin Electro Wizard Fireball Wizard Tornado Giant Skeleton
Dart Goblin Fireball Wizard Tornado Electro Wizard
Fireball Wizard Giant Skeleton Electro Wizard
Fireball Wizard Goblins Dart Goblin Tornado Electro Wizard
Electro Wizard
Tornado Fireball Electro Wizard
Wizard Goblins Fireball Tornado Electro Wizard
Fireball Goblins Dart Goblin Wizard Tornado Electro Wizard
Wizard Tornado Dart Goblin Fireball Giant Skeleton Electro Wizard
Dart Goblin Tornado Electro Wizard
Wizard Goblins Dart Goblin Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Wizard
Giant Skeleton Goblins Electro Wizard
Giant Skeleton Fireball Tornado Electro Wizard
Giant Skeleton
Fireball Wizard Dart Goblin Tornado Electro Wizard
Goblins Dart Goblin Fireball Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Goblins Fireball Tornado
Dart Goblin
Dart Goblin Giant Skeleton
Fireball Tornado Giant Skeleton Electro Wizard
Giant Skeleton Fireball Wizard
Wizard Dart Goblin Fireball
Electro Wizard Goblins Dart Goblin Fireball Tornado Giant Skeleton
Dart Goblin Fireball Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Giant Skeleton
Fireball Dart Goblin Tornado Electro Wizard
Dart Goblin Fireball Giant Skeleton
Dart Goblin Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Dart Goblin Tornado
Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Goblins Fireball Tornado Electro Wizard
Dart Goblin Fireball Wizard Tornado Electro Wizard
Fireball Dart Goblin Wizard Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin Fireball Wizard Electro Wizard
Dart Goblin Fireball Wizard Tornado
Fireball Giant Skeleton
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Dart Goblin Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball Dart Goblin Tornado
Dart Goblin Fireball Wizard Tornado Electro Wizard
Electro Wizard Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard
Electro Wizard Dart Goblin Fireball
Fireball Dart Goblin Wizard Tornado Electro Wizard
Fireball
Fireball Dart Goblin Wizard Electro Wizard
Dart Goblin Fireball Wizard
Fireball Tornado Giant Skeleton
Dart Goblin
Dart Goblin Fireball Tornado Giant Skeleton Electro Wizard
Dart Goblin Fireball Tornado Electro Wizard
Dart Goblin Fireball Tornado Giant Skeleton Electro Wizard

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