My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Goblins Bomber Mega Minion Lumberjack Night Witch
Zap
Goblins Bomber Night Witch
Barbarian Barrel
Goblins Bomber Electro Wizard Lumberjack Night Witch
The Log
Goblins Bomber Lumberjack
Earthquake
Bomber
Arrows
Goblins Bomber Night Witch
Royal Delivery
Goblins Bomber Mega Minion Electro Wizard Lumberjack Night Witch
Fireball
Bomber Mega Minion Electro Wizard Lumberjack Night Witch
Poison
Bomber Mega Minion Electro Wizard Night Witch
Lightning
Mega Minion Electro Wizard Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Mega Minion Electro Wizard Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Mega Minion

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Golem Lumberjack
Arrows
Golem Mega Minion Lumberjack Night Witch
Mega Minion
Golem Arrows
Golem
Bomber Arrows Mega Minion Night Witch Electro Wizard Lumberjack
Electro Wizard
Golem Lumberjack
Lumberjack
Bomber Arrows Golem Electro Wizard Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 12

Goblins
Bomber Mega Minion Electro Wizard Night Witch
Bomber
Goblins Electro Wizard
Arrows
Mega Minion Lumberjack
Mega Minion
Goblins Arrows Electro Wizard Lumberjack Night Witch
Golem
Electro Wizard
Goblins Bomber Mega Minion Lumberjack Night Witch
Lumberjack
Arrows Mega Minion Electro Wizard
Night Witch
Goblins Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Electro Wizard
Lumberjack Goblins Bomber Mega Minion Electro Wizard Night Witch
Lumberjack Goblins Bomber Mega Minion Electro Wizard Night Witch
Lumberjack Night Witch Goblins Bomber Mega Minion Electro Wizard
Bomber Arrows Lumberjack
Arrows Goblins Bomber Mega Minion Electro Wizard Lumberjack Night Witch
Mega Minion Electro Wizard Arrows Night Witch
Arrows Electro Wizard
Goblins Lumberjack Night Witch
Goblins Bomber Electro Wizard Lumberjack Night Witch
Goblins Electro Wizard Bomber Arrows Mega Minion Lumberjack Night Witch
Arrows Mega Minion Electro Wizard Night Witch
Lumberjack Night Witch Bomber Electro Wizard
Bomber Goblins Arrows Mega Minion Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblins Bomber Arrows Electro Wizard Lumberjack Night Witch
Arrows Goblins Bomber Mega Minion Electro Wizard Lumberjack Night Witch
Arrows Bomber Mega Minion Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Goblins Arrows Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Electro Wizard
Electro Wizard Bomber Arrows Mega Minion Lumberjack
Lumberjack Goblins Electro Wizard
Lumberjack Electro Wizard Night Witch
Lumberjack Night Witch
Arrows Electro Wizard
Goblins Mega Minion Electro Wizard Lumberjack Night Witch
Lumberjack
Electro Wizard Goblins Mega Minion
Mega Minion
Mega Minion Lumberjack
Arrows Electro Wizard
Lumberjack Night Witch
Bomber
Electro Wizard Goblins Bomber Mega Minion Lumberjack Night Witch
Arrows Bomber Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Bomber Arrows
Arrows Mega Minion
Bomber Arrows
Arrows
Arrows
Goblins Electro Wizard Lumberjack Night Witch
Arrows Electro Wizard
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Night Witch
Bomber Arrows Mega Minion Electro Wizard
Bomber Arrows
Night Witch
Arrows
Arrows
Arrows Bomber
Mega Minion
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard Night Witch
Electro Wizard Mega Minion
Mega Minion Night Witch
Bomber Arrows Night Witch
Arrows Electro Wizard
Arrows
Electro Wizard Night Witch
Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Electro Wizard Lumberjack
Arrows Bomber
Arrows
Mega Minion
Electro Wizard
Electro Wizard
Electro Wizard

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