My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Goblins Skeleton King
Zap
Goblins Skeleton King
Barbarian Barrel
Goblins Tesla Valkyrie Wizard Electro Wizard Skeleton King
The Log
Goblins Skeleton King
Earthquake
Tesla Skeleton King
Arrows
Goblins Skeleton King
Royal Delivery
Goblins Valkyrie Wizard Electro Wizard Skeleton King
Fireball
Tesla Wizard Electro Wizard Skeleton King
Poison
Wizard Electro Wizard Skeleton King
Lightning
Tesla Valkyrie Wizard Electro Wizard Skeleton King
Rocket
Valkyrie Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Tesla Valkyrie Electro Wizard Skeleton King Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Tesla Valkyrie

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
Mega Knight
Tesla
Valkyrie
Goblins Wizard Electro Wizard
Wizard
Valkyrie Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Wizard Electro Wizard
Skeleton King

Defense Synergies 1 14

Goblins
Tesla Wizard Electro Wizard
Arrows
Mega Knight Tesla Valkyrie
Tesla
Goblins Arrows Valkyrie Wizard Electro Wizard
Valkyrie
Arrows Tesla Wizard Electro Wizard
Wizard
Goblins Tesla Valkyrie Electro Wizard Mega Knight Skeleton King
Electro Wizard
Goblins Tesla Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard Electro Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Wizard
Goblins Tesla Valkyrie Electro Wizard Mega Knight
Tesla Mega Knight Goblins Valkyrie Electro Wizard
Tesla Goblins Valkyrie Electro Wizard Mega Knight Skeleton King
Arrows Valkyrie Mega Knight
Arrows Goblins Tesla Valkyrie Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Wizard
Arrows Tesla Valkyrie Electro Wizard Mega Knight
Tesla Goblins Skeleton King
Goblins Tesla Valkyrie Electro Wizard Mega Knight
Goblins Valkyrie Electro Wizard Arrows Tesla Wizard Mega Knight Skeleton King
Arrows Tesla Wizard Electro Wizard
Tesla Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Goblins Arrows Tesla Electro Wizard Skeleton King
Tesla Electro Wizard Mega Knight Skeleton King
Tesla Electro Wizard Mega Knight
Tesla Wizard Mega Knight Goblins Arrows Valkyrie Electro Wizard
Arrows Tesla Mega Knight Goblins Valkyrie Wizard Electro Wizard
Arrows Valkyrie Wizard Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Wizard Mega Knight Goblins Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins Tesla Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Wizard Mega Knight
Mega Knight Goblins Valkyrie Electro Wizard
Valkyrie Mega Knight Tesla Electro Wizard
Tesla Valkyrie Mega Knight
Arrows Wizard Tesla Electro Wizard
Goblins Tesla Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Electro Wizard Mega Knight Goblins Valkyrie
Tesla
Mega Knight Tesla Valkyrie
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie Wizard Skeleton King
Wizard Tesla Valkyrie Mega Knight
Tesla Electro Wizard Goblins Valkyrie Skeleton King
Arrows Valkyrie Mega Knight Tesla Wizard Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard Mega Knight
Arrows Wizard Skeleton King
Arrows
Mega Knight
Electro Wizard Skeleton King
Electro Wizard
Electro Wizard Mega Knight

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