My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Witch Prince Giant Skeleton Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Ram Rider
Giant Snowball
Goblin Hut Witch Ram Rider
Zap
Goblin Hut Witch Prince Ram Rider
Barbarian Barrel
Goblin Hut Wizard Witch Giant Skeleton Electro Wizard
The Log
Goblin Hut Witch Prince Giant Skeleton Ram Rider
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Wizard Witch Prince Giant Skeleton Electro Wizard Ram Rider
Fireball
Goblin Hut Wizard Witch Electro Wizard Ram Rider
Poison
Goblin Hut Wizard Witch Electro Wizard
Lightning
Goblin Hut Wizard Witch Prince Electro Wizard Ram Rider
Rocket
Goblin Hut Wizard Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Electro Wizard Goblin Hut Wizard Witch Prince Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 The Log Electro Wizard Goblin Hut Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Prince Giant Skeleton The Log Ram Rider
Wizard
Prince Giant Skeleton Ram Rider
Witch
Prince Giant Skeleton Ram Rider
Prince
Goblin Hut Wizard Witch The Log Electro Wizard Ram Rider
Giant Skeleton
Goblin Hut Wizard Witch The Log Electro Wizard
The Log
Goblin Hut Prince Giant Skeleton Ram Rider
Electro Wizard
Prince Giant Skeleton Ram Rider
Ram Rider
Goblin Hut Wizard Witch Prince The Log Electro Wizard

Defense Synergies 1 17

Goblin Hut
Wizard Giant Skeleton Electro Wizard
Wizard
Goblin Hut Prince Giant Skeleton The Log Electro Wizard
Witch
Prince Giant Skeleton The Log Electro Wizard
Prince
The Log Wizard Witch Electro Wizard
Giant Skeleton
Goblin Hut Wizard Witch The Log Electro Wizard
The Log
Prince Wizard Witch Giant Skeleton Electro Wizard Ram Rider
Electro Wizard
Goblin Hut Wizard Witch Prince Giant Skeleton The Log Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard The Log Electro Wizard Ram Rider
Goblin Hut Witch Prince The Log Electro Wizard Ram Rider
Goblin Hut Witch Prince Ram Rider Giant Skeleton Electro Wizard
Goblin Hut Witch Prince Electro Wizard Ram Rider
Prince Giant Skeleton The Log
The Log Electro Wizard
Electro Wizard Ram Rider Goblin Hut Wizard Witch
Giant Skeleton The Log Electro Wizard Ram Rider
Witch Goblin Hut Prince
Prince Giant Skeleton Electro Wizard
Witch Electro Wizard Goblin Hut Wizard Giant Skeleton The Log Ram Rider
Goblin Hut Wizard Witch Electro Wizard Ram Rider
Goblin Hut Prince Wizard Witch Giant Skeleton The Log Electro Wizard Ram Rider
Wizard Goblin Hut Witch Prince The Log Electro Wizard
Goblin Hut Prince Electro Wizard Ram Rider
Goblin Hut Prince The Log Electro Wizard Ram Rider
Wizard Goblin Hut Witch Prince Electro Wizard
Goblin Hut Wizard Witch Prince The Log Electro Wizard Ram Rider
Wizard Witch The Log Goblin Hut Giant Skeleton Electro Wizard Ram Rider
Goblin Hut Prince Electro Wizard Ram Rider
Wizard Witch Prince Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Prince Giant Skeleton Electro Wizard
Electro Wizard Wizard Prince The Log
Giant Skeleton Goblin Hut Witch Prince The Log Electro Wizard Ram Rider
Prince Giant Skeleton The Log Electro Wizard Ram Rider
Giant Skeleton Goblin Hut Witch Prince Ram Rider
Wizard Goblin Hut Witch Electro Wizard Ram Rider
Prince Goblin Hut Witch Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Prince
Giant Skeleton Electro Wizard Goblin Hut Witch Prince The Log
Witch Goblin Hut
Goblin Hut Witch Prince Giant Skeleton
Prince Giant Skeleton The Log Electro Wizard
Prince Giant Skeleton Wizard Witch Ram Rider
Wizard Witch
Goblin Hut Witch Electro Wizard Prince Giant Skeleton The Log
Goblin Hut Wizard Witch Giant Skeleton The Log Electro Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Electro Wizard Ram Rider
Goblin Hut Giant Skeleton The Log
Prince Giant Skeleton The Log
Wizard The Log
Wizard Witch Ram Rider
Wizard Witch The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Prince Electro Wizard
Wizard Prince The Log Electro Wizard Ram Rider
Wizard
Goblin Hut The Log
Goblin Hut Prince The Log
Goblin Hut Wizard Witch The Log
Goblin Hut Wizard The Log
Wizard Prince The Log Electro Wizard
Wizard Witch The Log
Prince Giant Skeleton The Log
Wizard
Prince The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch Electro Wizard Ram Rider
Wizard Witch Prince The Log Ram Rider
The Log
Wizard Witch Electro Wizard
Electro Wizard Goblin Hut Wizard Witch
Wizard The Log
Electro Wizard
Prince Giant Skeleton
Wizard The Log
Electro Wizard Goblin Hut Witch Prince
Wizard Witch Electro Wizard Ram Rider
The Log
Wizard Prince Electro Wizard
The Log Wizard
Giant Skeleton
Prince
Witch Giant Skeleton The Log Electro Wizard
Witch Electro Wizard
Witch Prince Giant Skeleton The Log Electro Wizard

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