My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Prince Miner
Giant Snowball
Skeletons Fire Spirit Minions Miner
Zap
Skeletons Fire Spirit Minions Prince Goblin Giant
Barbarian Barrel
Skeletons Fire Spirit Royal Ghost
The Log
Skeletons Fire Spirit Prince
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Minions
Royal Delivery
Skeletons Fire Spirit Minions Prince Miner Royal Ghost
Fireball
Minions
Poison
Minions
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Minions Miner Royal Ghost Fireball Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Minions Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Prince Goblin Giant
Minions
Miner Prince Goblin Giant
Fireball
Goblin Giant Miner
Prince
Fire Spirit Minions Miner Royal Ghost
Goblin Giant
Fireball Fire Spirit Minions
Miner
Fire Spirit Minions Fireball Prince Royal Ghost
Royal Ghost
Prince Miner

Defense Synergies 1 7

Skeletons
Fire Spirit Minions Prince Royal Ghost
Fire Spirit
Skeletons
Minions
Skeletons Prince Goblin Giant
Fireball
Goblin Giant Miner
Prince
Skeletons Minions
Goblin Giant
Fireball Minions
Miner
Fireball
Royal Ghost
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Giant
Skeletons Minions Prince
Prince Skeletons Fire Spirit Minions
Prince Skeletons Minions
Fireball Prince
Fireball Skeletons Fire Spirit Minions Royal Ghost
Minions Fire Spirit Fireball
Fireball Goblin Giant
Skeletons Minions Prince
Skeletons Fire Spirit Prince Miner Royal Ghost
Minions Skeletons Fireball Goblin Giant Royal Ghost
Minions Fireball
Prince Skeletons Fire Spirit Minions Fireball
Fire Spirit Fireball Minions Prince Royal Ghost
Prince
Fireball Prince
Skeletons Minions Fireball Prince
Fire Spirit Fireball Minions Prince Royal Ghost
Fire Spirit Minions Fireball Royal Ghost
Prince
Royal Ghost Fire Spirit Minions Fireball Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Prince Royal Ghost
Fireball Prince Miner Royal Ghost
Skeletons Minions Prince Goblin Giant
Prince Fireball Goblin Giant
Skeletons Prince Goblin Giant
Fire Spirit Fireball Skeletons Minions Goblin Giant
Prince Skeletons Minions Fireball Goblin Giant
Prince Goblin Giant
Skeletons Minions Fireball Prince
Skeletons Goblin Giant
Minions Prince
Fireball Prince Goblin Giant
Prince Skeletons Fireball Goblin Giant
Fireball
Skeletons Minions Fireball Prince Goblin Giant
Minions Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Miner Royal Ghost
Fireball Goblin Giant Miner
Fireball Prince
Fireball Fire Spirit
Fireball Fire Spirit Minions Goblin Giant
Fire Spirit
Fireball Fire Spirit
Fireball Miner
Fire Spirit Minions Fireball Prince
Miner Fireball Prince
Fireball Fire Spirit
Fire Spirit Fireball Miner
Minions Fireball
Fireball Prince
Fireball
Fireball
Fireball
Minions
Fire Spirit Fireball Prince
Fire Spirit Fireball Miner
Minions Fireball Prince
Fireball
Prince
Fireball
Fire Spirit Fireball
Fireball Miner Royal Ghost
Fireball Prince Miner
Fireball Miner
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Miner
Fireball
Prince
Fireball
Fire Spirit Minions Fireball Prince
Fireball Fire Spirit
Fireball
Fireball Miner Prince
Fireball
Fireball
Prince
Minions Fireball
Fireball
Fireball Prince Goblin Giant Miner Royal Ghost

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