My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Wizard
The Log
Goblin Gang Elite Barbarians Dart Goblin Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Hog Rider Wizard Bowler
Fireball
Goblin Gang Elite Barbarians Dart Goblin Hog Rider Wizard Bowler
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Elite Barbarians Wizard Bowler
Rocket
Elite Barbarians Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Hog Rider Freeze Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Dart Goblin Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin Bowler
Elite Barbarians
Dart Goblin Hog Rider Wizard The Log
Dart Goblin
Goblin Gang Elite Barbarians Hog Rider Bowler The Log
Hog Rider
Goblin Gang Freeze The Log Elite Barbarians Dart Goblin Wizard Bowler
Wizard
Elite Barbarians Hog Rider
Freeze
Hog Rider
Bowler
Goblin Gang Dart Goblin Hog Rider The Log
The Log
Hog Rider Elite Barbarians Dart Goblin Bowler

Defense Synergies 1 9

Goblin Gang
Dart Goblin The Log
Elite Barbarians
Dart Goblin Wizard The Log
Dart Goblin
Goblin Gang Elite Barbarians Bowler The Log
Hog Rider
Wizard
Elite Barbarians Freeze The Log
Freeze
Wizard
Bowler
The Log Dart Goblin
The Log
Bowler Goblin Gang Elite Barbarians Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Wizard The Log
Elite Barbarians Goblin Gang Dart Goblin The Log
Goblin Gang Bowler Elite Barbarians Dart Goblin Freeze
Elite Barbarians Goblin Gang Dart Goblin Bowler
Elite Barbarians Bowler The Log
Goblin Gang Freeze Bowler The Log Dart Goblin
Dart Goblin Goblin Gang Wizard Freeze
Bowler Dart Goblin The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dart Goblin Bowler
Goblin Gang Dart Goblin Wizard Freeze Bowler The Log
Goblin Gang Dart Goblin Wizard
Bowler Goblin Gang Elite Barbarians Wizard Freeze The Log
Wizard Bowler Goblin Gang Dart Goblin Freeze The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Freeze Bowler The Log
Wizard Goblin Gang Elite Barbarians Bowler
Goblin Gang Elite Barbarians Dart Goblin Wizard Bowler The Log
Wizard Freeze The Log Dart Goblin Bowler
Elite Barbarians Dart Goblin
Goblin Gang Wizard Bowler Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Bowler
Goblin Gang Elite Barbarians Wizard Bowler The Log
Goblin Gang Elite Barbarians Bowler The Log
Goblin Gang Bowler Elite Barbarians The Log
Goblin Gang Elite Barbarians Bowler
Wizard Goblin Gang Dart Goblin Freeze
Goblin Gang Elite Barbarians Dart Goblin Bowler
Elite Barbarians
Freeze Elite Barbarians The Log
Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin Bowler
Elite Barbarians Bowler The Log
Elite Barbarians Bowler Goblin Gang Wizard
Wizard Dart Goblin Bowler
Goblin Gang Elite Barbarians Dart Goblin Freeze Bowler The Log
Bowler Elite Barbarians Dart Goblin Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log
Dart Goblin Bowler The Log
Dart Goblin The Log
Dart Goblin Freeze The Log
Wizard Bowler The Log
Wizard Dart Goblin Freeze
Dart Goblin Wizard Bowler The Log
The Log Dart Goblin Wizard Freeze Bowler
The Log Dart Goblin Wizard
Goblin Gang Elite Barbarians Bowler
Dart Goblin Wizard Bowler The Log
Dart Goblin Wizard
Elite Barbarians Dart Goblin Bowler The Log
Dart Goblin Freeze
Elite Barbarians Dart Goblin The Log
Dart Goblin Wizard Bowler The Log
Dart Goblin Wizard Bowler The Log
Freeze
Dart Goblin Wizard Bowler The Log
Dart Goblin Wizard Bowler The Log
Bowler The Log
Wizard
Bowler The Log
The Log
Freeze The Log Wizard Bowler
The Log Dart Goblin Wizard Bowler
Wizard Bowler The Log
Dart Goblin The Log
Elite Barbarians Dart Goblin Wizard
Dart Goblin Wizard Freeze
Elite Barbarians Bowler
Dart Goblin Wizard The Log
Freeze
Wizard Bowler The Log
Goblin Gang Dart Goblin Freeze
Dart Goblin Wizard
Freeze
The Log
Goblin Gang Dart Goblin Wizard Bowler
The Log Dart Goblin Wizard Bowler
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Freeze Bowler The Log
Dart Goblin
Dart Goblin Freeze Bowler The Log

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