My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang Musketeer Furnace
Zap
Minions Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Musketeer Furnace
The Log
Goblin Gang Royal Giant Musketeer Furnace
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Musketeer
Fireball
Minions Goblin Gang Musketeer Furnace
Poison
Minions Goblin Gang Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Musketeer Furnace Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Giant Musketeer Furnace Mega Knight
Minions
Royal Giant Mega Knight Zap
Goblin Gang
Royal Giant
Royal Giant
Minions Fireball Furnace Zap Goblin Gang Musketeer
Fireball
Zap Royal Giant Mega Knight
Musketeer
Zap Royal Giant Mega Knight
Furnace
Royal Giant Zap
Mega Knight
Minions Zap Fireball Musketeer

Defense Synergies 3 11

Zap
Fireball Mega Knight Minions Goblin Gang Musketeer Furnace
Minions
Zap Musketeer Mega Knight
Goblin Gang
Musketeer Zap Furnace
Royal Giant
Fireball
Zap Musketeer Mega Knight
Musketeer
Goblin Gang Zap Minions Fireball Furnace Mega Knight
Furnace
Zap Goblin Gang Musketeer
Mega Knight
Zap Minions Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
Zap Minions Goblin Gang Musketeer Furnace Mega Knight
Goblin Gang Furnace Mega Knight Minions Musketeer
Minions Goblin Gang Musketeer Furnace Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Minions Musketeer Furnace Mega Knight
Minions Musketeer Furnace Zap Goblin Gang Fireball
Zap Fireball Musketeer Mega Knight
Minions Goblin Gang Musketeer Furnace
Goblin Gang Musketeer Mega Knight
Minions Goblin Gang Zap Fireball Musketeer Furnace Mega Knight
Minions Musketeer Zap Goblin Gang Fireball Furnace
Furnace Mega Knight Zap Minions Goblin Gang Fireball Musketeer
Fireball Mega Knight Zap Minions Goblin Gang Furnace
Goblin Gang Furnace Mega Knight
Zap Goblin Gang Fireball Furnace Mega Knight
Mega Knight Minions Goblin Gang Fireball Musketeer Furnace
Fireball Mega Knight Zap Minions Goblin Gang Musketeer Furnace
Zap Furnace Minions Fireball Musketeer Mega Knight
Musketeer
Goblin Gang Mega Knight Minions Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball Furnace
Fireball Zap Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Zap Minions Musketeer Furnace
Goblin Gang Mega Knight Zap Fireball Musketeer
Goblin Gang Musketeer Mega Knight
Fireball Furnace Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Fireball Musketeer Furnace
Mega Knight
Zap Mega Knight Minions Fireball
Goblin Gang Musketeer
Mega Knight Minions Musketeer
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball
Fireball Musketeer Furnace Mega Knight
Goblin Gang Zap Minions Fireball Musketeer Furnace
Minions Mega Knight Zap Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap Furnace Mega Knight
Fireball Zap Minions Musketeer Furnace
Musketeer Furnace
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer Furnace
Zap Fireball Musketeer Furnace
Fireball Musketeer Furnace Mega Knight
Fireball
Minions
Zap Fireball Musketeer Mega Knight
Zap Fireball Mega Knight
Minions Fireball Musketeer Mega Knight
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Furnace Mega Knight
Fireball Zap Musketeer
Fireball Zap Musketeer Mega Knight
Fireball Zap Musketeer
Zap Fireball Musketeer Furnace
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer Mega Knight
Zap Fireball Musketeer
Zap Fireball
Musketeer Mega Knight
Zap Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Mega Knight

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