My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Goblin Barrel Skeleton Army Magic Archer
The Log
Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Skeleton Army Magic Archer
Fireball
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army Magic Archer
Poison
Goblin Gang Inferno Tower Skeleton Army Magic Archer
Lightning
Valkyrie Inferno Tower Magic Archer
Rocket
Valkyrie Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Skeleton Army Valkyrie Magic Archer Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Magic Archer
Goblin Gang
Goblin Barrel Valkyrie
Valkyrie
Goblin Barrel Zap Goblin Gang Magic Archer
Inferno Tower
Rocket
Goblin Barrel
Goblin Gang Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
Magic Archer
Zap Valkyrie

Defense Synergies 2 11

Zap
Goblin Gang Valkyrie Inferno Tower Skeleton Army Magic Archer
Goblin Gang
Inferno Tower Zap Valkyrie Skeleton Army Magic Archer
Valkyrie
Zap Goblin Gang Inferno Tower Magic Archer
Inferno Tower
Goblin Gang Skeleton Army Zap Valkyrie
Rocket
Goblin Barrel
Skeleton Army
Inferno Tower Zap Goblin Gang Magic Archer
Magic Archer
Zap Goblin Gang Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Inferno Tower Magic Archer
Inferno Tower Skeleton Army Zap Goblin Gang Valkyrie
Goblin Gang Inferno Tower Rocket Skeleton Army Valkyrie
Inferno Tower Skeleton Army Goblin Gang Valkyrie
Valkyrie Rocket Skeleton Army
Goblin Gang Skeleton Army Zap Valkyrie Magic Archer
Inferno Tower Rocket Zap Goblin Gang Magic Archer
Rocket Zap Valkyrie Inferno Tower Magic Archer
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Inferno Tower
Goblin Gang Valkyrie Skeleton Army Zap Magic Archer
Inferno Tower Zap Goblin Gang Magic Archer
Inferno Tower Skeleton Army Zap Goblin Gang Valkyrie Rocket
Valkyrie Rocket Skeleton Army Zap Goblin Gang Magic Archer
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Rocket Skeleton Army Zap Goblin Gang
Goblin Gang Valkyrie Inferno Tower Skeleton Army
Zap Goblin Gang Valkyrie Skeleton Army Magic Archer
Zap Valkyrie Magic Archer
Inferno Tower
Goblin Gang Valkyrie Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Inferno Tower
Zap Goblin Gang Valkyrie Rocket Magic Archer
Goblin Gang Skeleton Army Zap Valkyrie Inferno Tower Rocket
Goblin Gang Valkyrie Rocket Skeleton Army Zap Inferno Tower
Inferno Tower Goblin Gang Valkyrie Skeleton Army
Rocket Zap Goblin Gang Magic Archer
Goblin Gang Rocket Skeleton Army Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Rocket Valkyrie Inferno Tower Skeleton Army Magic Archer
Inferno Tower Goblin Gang Skeleton Army
Valkyrie Inferno Tower
Rocket Skeleton Army Zap Valkyrie
Rocket Skeleton Army Goblin Gang Valkyrie Inferno Tower
Valkyrie Skeleton Army Magic Archer
Goblin Gang Inferno Tower Skeleton Army Zap Valkyrie Rocket Magic Archer
Valkyrie Zap Inferno Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket
Zap Magic Archer
Rocket Magic Archer
Valkyrie Rocket
Rocket Zap Valkyrie Magic Archer
Zap Rocket Magic Archer
Magic Archer
Zap Magic Archer
Zap
Rocket Goblin Gang
Rocket Zap Valkyrie Magic Archer
Zap Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Zap Magic Archer
Rocket Zap Valkyrie Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Zap
Zap Valkyrie Magic Archer
Zap Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Zap Magic Archer
Zap Rocket
Zap Rocket Magic Archer
Zap Rocket Magic Archer
Rocket Magic Archer
Zap Goblin Gang Rocket Skeleton Army Magic Archer
Rocket Zap Magic Archer
Goblin Gang Valkyrie Rocket Magic Archer
Zap Magic Archer
Rocket Zap
Zap Goblin Gang Rocket Magic Archer
Zap Rocket Magic Archer
Zap Rocket Magic Archer

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