My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Hog Rider Electro Dragon Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Magic Archer
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Electro Dragon Miner Magic Archer
Fireball
Goblin Gang Hog Rider Wizard Electro Dragon Magic Archer
Poison
Goblin Gang Wizard Electro Dragon Magic Archer
Lightning
Wizard Electro Dragon Magic Archer
Rocket
Hog Rider Wizard Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Hog Rider Poison Magic Archer Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Miner Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Poison Electro Dragon Magic Archer
Goblin Gang
Hog Rider Miner
Hog Rider
Zap Goblin Gang Wizard Poison Magic Archer
Wizard
Hog Rider Miner
Poison
Miner Zap Hog Rider Electro Dragon
Electro Dragon
Zap Poison Miner Magic Archer
Miner
Zap Goblin Gang Poison Wizard Electro Dragon Magic Archer
Magic Archer
Zap Hog Rider Electro Dragon Miner

Defense Synergies 0 7

Zap
Goblin Gang Poison Electro Dragon Miner Magic Archer
Goblin Gang
Zap Miner Magic Archer
Hog Rider
Wizard
Poison
Zap
Electro Dragon
Zap
Miner
Zap Goblin Gang
Magic Archer
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon Magic Archer
Zap Goblin Gang Electro Dragon
Goblin Gang Electro Dragon
Goblin Gang Electro Dragon
Poison
Goblin Gang Zap Electro Dragon Magic Archer
Zap Goblin Gang Wizard Poison Electro Dragon Magic Archer
Zap Poison Electro Dragon Magic Archer
Goblin Gang
Goblin Gang Miner
Goblin Gang Poison Zap Wizard Electro Dragon Magic Archer
Zap Goblin Gang Wizard Poison Electro Dragon Magic Archer
Zap Goblin Gang Wizard Electro Dragon
Wizard Zap Goblin Gang Poison Electro Dragon Magic Archer
Goblin Gang
Zap Goblin Gang
Wizard Goblin Gang Poison Electro Dragon
Zap Goblin Gang Wizard Electro Dragon Magic Archer
Zap Wizard Poison Electro Dragon Magic Archer
Goblin Gang Wizard Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Poison Zap Goblin Gang Wizard Electro Dragon Miner Magic Archer
Goblin Gang Zap Electro Dragon
Goblin Gang Zap
Goblin Gang
Wizard Poison Zap Goblin Gang Electro Dragon Magic Archer
Goblin Gang
Zap Electro Dragon Poison Magic Archer
Goblin Gang
Electro Dragon
Zap Poison
Goblin Gang Wizard
Wizard Electro Dragon Magic Archer
Goblin Gang Electro Dragon Zap Poison Magic Archer
Poison Zap Wizard Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Electro Dragon
Poison Zap Electro Dragon Miner Magic Archer
Poison Electro Dragon Miner Magic Archer
Poison
Wizard Poison Zap Magic Archer
Wizard Poison Zap Electro Dragon Magic Archer
Wizard Poison Magic Archer
Poison Zap Wizard Electro Dragon Magic Archer
Poison Miner Zap Wizard Electro Dragon
Goblin Gang Poison Electro Dragon
Poison Miner Zap Wizard Electro Dragon Magic Archer
Poison Zap Wizard Electro Dragon Magic Archer
Poison Miner Magic Archer
Poison Electro Dragon Magic Archer
Zap Poison Magic Archer
Zap Wizard Poison Electro Dragon Magic Archer
Magic Archer Wizard Poison Electro Dragon
Poison
Zap Wizard Poison Electro Dragon Magic Archer
Zap Wizard Poison Electro Dragon Miner Magic Archer
Poison Magic Archer
Wizard Poison
Zap Poison Electro Dragon
Zap Poison Wizard Electro Dragon Magic Archer
Poison Miner Zap Wizard Electro Dragon Magic Archer
Zap Wizard Poison Electro Dragon Miner Magic Archer
Poison Miner Zap Magic Archer
Poison Zap Wizard Electro Dragon Magic Archer
Zap Electro Dragon Wizard Poison
Poison Zap Wizard Electro Dragon Miner Magic Archer
Zap Poison Electro Dragon Magic Archer
Wizard Poison Magic Archer
Zap Goblin Gang Electro Dragon Magic Archer
Poison Zap Wizard Electro Dragon Magic Archer
Poison Miner Goblin Gang Wizard Electro Dragon Magic Archer
Zap Wizard Poison Electro Dragon Magic Archer
Zap Poison
Electro Dragon
Zap Electro Dragon Goblin Gang Poison Magic Archer
Zap Poison Electro Dragon Magic Archer
Poison Electro Dragon Zap Miner Magic Archer

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