My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Mortar Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang Mortar Prince
Barbarian Barrel
Fire Spirit Knight Goblin Gang Mortar Wizard
The Log
Fire Spirit Goblin Gang Prince
Earthquake
Goblin Gang Mortar
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Knight Minions Goblin Gang Wizard Prince
Fireball
Minions Goblin Gang Mortar Wizard
Poison
Minions Goblin Gang Mortar Wizard
Lightning
Knight Mortar Wizard Prince
Rocket
Mortar Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Minions Goblin Gang Mortar Fireball Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Minions Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar Prince
Knight
Minions Goblin Gang Mortar Fire Spirit Fireball Wizard Prince
Minions
Knight Mortar Prince
Goblin Gang
Knight Mortar Prince
Mortar
Knight Fire Spirit Minions Goblin Gang Fireball
Fireball
Knight Mortar
Wizard
Knight Prince
Prince
Fire Spirit Knight Minions Goblin Gang Wizard

Defense Synergies 3 10

Fire Spirit
Knight
Knight
Fire Spirit Minions Goblin Gang Mortar Fireball Wizard
Minions
Knight Mortar Prince
Goblin Gang
Knight Mortar Prince
Mortar
Knight Minions Goblin Gang Fireball Wizard
Fireball
Knight Mortar
Wizard
Knight Mortar Prince
Prince
Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Fireball Wizard
Knight Minions Goblin Gang Mortar Prince
Goblin Gang Mortar Prince Fire Spirit Knight Minions
Prince Knight Minions Goblin Gang Mortar
Fireball Prince
Goblin Gang Fireball Fire Spirit Minions
Minions Fire Spirit Goblin Gang Mortar Fireball Wizard
Fireball
Minions Goblin Gang Mortar Prince
Knight Goblin Gang Fire Spirit Prince
Minions Goblin Gang Knight Fireball Wizard
Minions Goblin Gang Fireball Wizard
Mortar Prince Fire Spirit Knight Minions Goblin Gang Fireball Wizard
Fire Spirit Fireball Wizard Minions Goblin Gang Mortar Prince
Knight Goblin Gang Mortar Prince
Goblin Gang Mortar Fireball Prince
Wizard Knight Minions Goblin Gang Mortar Fireball Prince
Fire Spirit Mortar Fireball Knight Minions Goblin Gang Wizard Prince
Mortar Wizard Fire Spirit Knight Minions Fireball
Mortar Prince
Goblin Gang Wizard Fire Spirit Knight Minions Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Prince
Fireball Knight Goblin Gang Mortar Wizard Prince
Goblin Gang Knight Minions Prince
Goblin Gang Prince Knight Fireball
Knight Goblin Gang Prince
Fire Spirit Fireball Wizard Minions Goblin Gang
Goblin Gang Prince Knight Minions Fireball
Knight Prince
Knight Minions Mortar Fireball Prince
Goblin Gang
Knight Minions Prince
Fireball Prince
Prince Knight Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Knight Minions Mortar Fireball Prince
Minions Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball
Fireball
Knight Fireball Prince
Fireball Wizard Fire Spirit Mortar
Fireball Wizard Fire Spirit Minions
Fire Spirit Mortar Wizard
Fireball Fire Spirit Wizard
Fireball Mortar Wizard
Fire Spirit Minions Goblin Gang Fireball Prince
Knight Mortar Fireball Wizard Prince
Fireball Fire Spirit Wizard
Fire Spirit Knight Mortar Fireball
Minions Mortar Fireball
Mortar Fireball Prince
Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball
Minions
Fire Spirit Mortar Fireball Wizard Prince
Fire Spirit Mortar Fireball Wizard
Minions Fireball Prince
Fireball Wizard
Prince
Mortar Fireball
Fire Spirit Mortar Fireball Wizard
Mortar Fireball Wizard
Fireball Mortar Wizard Prince
Fireball Mortar
Fire Spirit Fireball Wizard
Minions Fireball Wizard
Fireball
Mortar Fireball Wizard
Fireball
Prince
Fireball Wizard
Fire Spirit Minions Goblin Gang Fireball Prince
Fireball Fire Spirit Wizard
Fireball
Fireball Knight Goblin Gang Wizard Prince
Mortar Fireball Wizard
Fireball
Prince
Minions Goblin Gang Fireball
Fireball
Mortar Fireball Prince

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