My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Elixir Golem Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Ice Golem Elixir Golem Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Rascals Elixir Golem Hunter Lumberjack
The Log
Goblin Gang Rascals Elixir Golem Hog Rider Hunter Lumberjack
Earthquake
Goblin Gang Elixir Golem Hog Rider
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Elixir Golem Hog Rider Hunter Lumberjack
Fireball
Goblin Gang Rascals Elixir Golem Hog Rider Hunter Lumberjack
Poison
Goblin Gang Rascals Elixir Golem Hunter
Lightning
Ice Golem Hunter Lumberjack
Rocket
Rascals Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Gang Elixir Golem Fireball Hog Rider Hunter Lumberjack Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Goblin Gang Elixir Golem Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Hog Rider Elixir Golem
Rascals
Hog Rider Lumberjack
Ice Golem
Goblin Gang Hog Rider Lumberjack Hunter
Elixir Golem
Goblin Gang Fireball Hog Rider Hunter Lumberjack
Fireball
Hog Rider Elixir Golem
Hog Rider
Goblin Gang Ice Golem Fireball Rascals Elixir Golem Hunter Lumberjack
Hunter
Ice Golem Elixir Golem Hog Rider Lumberjack
Lumberjack
Ice Golem Rascals Elixir Golem Hog Rider Hunter

Defense Synergies 0 8

Goblin Gang
Rascals Ice Golem Lumberjack
Rascals
Goblin Gang
Ice Golem
Goblin Gang Fireball Hunter Lumberjack
Elixir Golem
Fireball
Ice Golem Lumberjack
Hog Rider
Hunter
Ice Golem Lumberjack
Lumberjack
Goblin Gang Ice Golem Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball
Hunter Lumberjack Goblin Gang Rascals
Goblin Gang Hunter Lumberjack Rascals
Hunter Lumberjack Goblin Gang Rascals
Fireball Lumberjack
Goblin Gang Fireball Rascals Hunter Lumberjack
Hunter Goblin Gang Rascals Fireball
Rascals Ice Golem Fireball
Hunter Goblin Gang Rascals Lumberjack
Goblin Gang Rascals Ice Golem Hunter Lumberjack
Goblin Gang Rascals Ice Golem Fireball Hunter Lumberjack
Hunter Goblin Gang Rascals Fireball
Hunter Lumberjack Goblin Gang Rascals Fireball
Fireball Goblin Gang Rascals Hunter Lumberjack
Goblin Gang Rascals Hunter Lumberjack
Goblin Gang Rascals Fireball Hunter Lumberjack
Goblin Gang Rascals Fireball Hunter Lumberjack
Fireball Goblin Gang Rascals Hunter Lumberjack
Hunter Rascals Ice Golem Fireball Lumberjack
Hunter Lumberjack
Goblin Gang Rascals Fireball Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Lumberjack Ice Golem Fireball
Fireball Goblin Gang Ice Golem Hunter Lumberjack
Goblin Gang Lumberjack Rascals Ice Golem Hunter
Goblin Gang Hunter Lumberjack Rascals Ice Golem Fireball
Goblin Gang Rascals Hunter Lumberjack
Fireball Goblin Gang Rascals Ice Golem Hunter
Goblin Gang Rascals Ice Golem Fireball Hunter Lumberjack
Rascals Hunter Lumberjack
Ice Golem Fireball
Goblin Gang
Rascals Hunter Lumberjack
Fireball
Rascals Goblin Gang Ice Golem Fireball Hunter Lumberjack
Rascals Fireball
Goblin Gang Rascals Ice Golem Fireball Hunter Lumberjack
Rascals Ice Golem Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Ice Golem
Fireball
Fireball
Rascals Ice Golem Fireball
Fireball
Fireball Ice Golem Hunter
Fireball Ice Golem Hunter
Fireball
Goblin Gang Fireball Lumberjack
Fireball
Fireball
Ice Golem Fireball Hunter
Fireball
Ice Golem Fireball
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fireball
Fireball
Ice Golem Fireball Hunter
Fireball Hunter
Fireball
Fireball
Ice Golem Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Goblin Gang Fireball
Fireball Hunter
Fireball
Fireball Goblin Gang Rascals Hunter Lumberjack
Ice Golem Fireball
Fireball
Goblin Gang Rascals Fireball
Fireball
Fireball

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