My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

Why?

Missing cards in your collection

The Log Royal Ghost Fisherman Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Goblins Minions Goblin Gang Electro Dragon
Zap
Goblins Minions Goblin Gang
Barbarian Barrel
Goblins Goblin Gang Elite Barbarians
The Log
Goblins Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblins Minions Goblin Gang
Royal Delivery
Goblins Minions Goblin Gang Elite Barbarians Electro Dragon
Fireball
Minions Goblin Gang Elite Barbarians Electro Dragon
Poison
Minions Goblin Gang Electro Dragon
Lightning
Elite Barbarians Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Goblin Gang Earthquake Fireball Electro Dragon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Goblin Gang Earthquake

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Elite Barbarians Golem
Goblin Gang
Golem
Elite Barbarians
Minions Fireball
Earthquake
Golem Fireball
Fireball
Golem Elite Barbarians Earthquake
Electro Dragon
Golem
Golem
Earthquake Fireball Electro Dragon Minions Goblin Gang

Defense Synergies 0 2

Goblins
Electro Dragon
Minions
Goblin Gang
Elite Barbarians
Earthquake
Fireball
Fireball
Earthquake
Electro Dragon
Goblins
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Fireball Electro Dragon
Elite Barbarians Goblins Minions Goblin Gang Electro Dragon
Goblin Gang Goblins Minions Elite Barbarians Electro Dragon
Elite Barbarians Goblins Minions Goblin Gang Electro Dragon
Elite Barbarians Earthquake Fireball
Goblin Gang Fireball Goblins Minions Earthquake Electro Dragon
Minions Goblin Gang Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Goblins Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Goblins
Goblins Minions Goblin Gang Earthquake Fireball Electro Dragon
Minions Goblin Gang Fireball Electro Dragon
Minions Goblin Gang Elite Barbarians Earthquake Fireball Electro Dragon
Fireball Goblins Minions Goblin Gang Earthquake Electro Dragon
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Goblins Minions Goblin Gang Elite Barbarians Fireball Electro Dragon
Fireball Goblins Minions Goblin Gang Elite Barbarians Electro Dragon
Earthquake Minions Fireball Electro Dragon
Elite Barbarians
Goblin Gang Goblins Minions Elite Barbarians Earthquake Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Electro Dragon
Goblin Gang Goblins Minions Elite Barbarians Electro Dragon
Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Minions Goblin Gang Electro Dragon
Goblin Gang Goblins Minions Elite Barbarians Fireball
Elite Barbarians
Electro Dragon Goblins Minions Elite Barbarians Fireball
Goblin Gang
Minions Elite Barbarians Electro Dragon
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Fireball Electro Dragon
Goblin Gang Elite Barbarians Electro Dragon Goblins Minions Fireball
Minions Elite Barbarians Earthquake Fireball Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball
Fireball Earthquake
Fireball Minions Electro Dragon
Earthquake
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Goblins Minions Goblin Gang Elite Barbarians Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Elite Barbarians Fireball
Earthquake Minions Fireball Electro Dragon
Earthquake Elite Barbarians Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball
Minions
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Minions Earthquake Fireball
Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Fireball Earthquake Electro Dragon
Fireball Electro Dragon
Fireball
Elite Barbarians Fireball Electro Dragon
Electro Dragon Minions Fireball
Elite Barbarians Fireball
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball
Earthquake Minions Goblin Gang Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Goblin Gang Electro Dragon
Earthquake Fireball Electro Dragon
Fireball
Elite Barbarians Electro Dragon
Electro Dragon Minions Goblin Gang Elite Barbarians Fireball
Fireball Electro Dragon
Electro Dragon Fireball

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