My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Minions Goblin Gang Goblin Barrel
Zap
Skeletons Fire Spirit Minions Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Goblin Gang Wizard Goblin Barrel
The Log
Skeletons Fire Spirit Goblin Gang Royal Giant Goblin Barrel
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Fire Spirit Minions Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Minions Goblin Gang Wizard Goblin Barrel
Fireball
Minions Goblin Gang Wizard Goblin Barrel
Poison
Minions Goblin Gang Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Minions Goblin Gang Goblin Barrel Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Minions

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Goblin Barrel
Minions
Royal Giant
Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Fire Spirit Minions Goblin Barrel Goblin Gang Wizard The Log
Wizard
Royal Giant
Goblin Barrel
Goblin Gang Royal Giant Fire Spirit
The Log
Royal Giant

Defense Synergies 0 8

Skeletons
Fire Spirit Minions Wizard The Log
Fire Spirit
Skeletons The Log
Minions
Skeletons The Log
Goblin Gang
The Log
Royal Giant
Wizard
Skeletons The Log
Goblin Barrel
The Log
Skeletons Fire Spirit Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Skeletons Minions Goblin Gang The Log
Goblin Gang Skeletons Fire Spirit Minions
Skeletons Minions Goblin Gang
The Log
Goblin Gang The Log Skeletons Fire Spirit Minions
Minions Fire Spirit Goblin Gang Wizard
The Log
Skeletons Minions Goblin Gang
Goblin Gang Skeletons Fire Spirit
Minions Goblin Gang Skeletons Wizard The Log
Minions Goblin Gang Wizard
Skeletons Fire Spirit Minions Goblin Gang Wizard The Log
Fire Spirit Wizard Minions Goblin Gang The Log
Goblin Gang
Goblin Gang The Log
Wizard Skeletons Minions Goblin Gang
Fire Spirit Minions Goblin Gang Wizard The Log
Wizard The Log Fire Spirit Minions
Goblin Gang Wizard Fire Spirit Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Goblin Gang Wizard The Log
Goblin Gang Skeletons Minions The Log
Goblin Gang The Log
Skeletons Goblin Gang
Fire Spirit Wizard Skeletons Minions Goblin Gang
Goblin Gang Skeletons Minions
Skeletons Minions The Log
Skeletons Goblin Gang
Minions
The Log
Skeletons Goblin Gang Wizard
Wizard
Goblin Gang Skeletons Minions The Log
Minions Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Minions
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Minions Goblin Gang
Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
Minions
The Log
Wizard The Log
Wizard The Log
Minions
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Fire Spirit Wizard
Minions Wizard
Wizard The Log
Wizard The Log
Fire Spirit Minions Goblin Gang
Fire Spirit Wizard
The Log
Goblin Gang Wizard
The Log Wizard
Minions Goblin Gang The Log
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: