My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin Zappies
Zap
Goblin Gang Dart Goblin Zappies
Barbarian Barrel
Electro Spirit Goblin Gang Tesla Dart Goblin Zappies Electro Wizard
The Log
Electro Spirit Goblin Gang Dart Goblin Zappies
Earthquake
Goblin Gang Tesla Zappies
Arrows
Electro Spirit Goblin Gang Dart Goblin Zappies
Royal Delivery
Electro Spirit Goblin Gang Dart Goblin Zappies Electro Wizard
Fireball
Goblin Gang Tesla Dart Goblin Zappies Electro Wizard
Poison
Goblin Gang Dart Goblin Zappies Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Dart Goblin Tesla Zappies Electro Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Goblin Gang Dart Goblin

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Arrows
Goblin Gang
Dart Goblin
Tesla
Dart Goblin
Goblin Gang
Zappies
Electro Giant
Electro Spirit
Electro Wizard

Defense Synergies 1 12

Electro Spirit
Electro Wizard
Arrows
Tesla
Goblin Gang
Tesla Dart Goblin Zappies Electro Wizard
Tesla
Goblin Gang Arrows Dart Goblin Zappies Electro Wizard
Dart Goblin
Goblin Gang Tesla Zappies Electro Wizard
Zappies
Goblin Gang Tesla Dart Goblin Electro Giant Electro Wizard
Electro Giant
Zappies
Electro Wizard
Electro Spirit Goblin Gang Tesla Dart Goblin Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Zappies Electro Wizard
Goblin Gang Tesla Dart Goblin Zappies Electro Wizard
Goblin Gang Tesla Dart Goblin Zappies Electro Wizard
Tesla Goblin Gang Dart Goblin Zappies Electro Wizard
Arrows
Arrows Goblin Gang Electro Spirit Tesla Dart Goblin Zappies Electro Wizard
Tesla Dart Goblin Electro Wizard Electro Spirit Arrows Goblin Gang Zappies
Electro Spirit Arrows Tesla Dart Goblin Electro Giant Electro Wizard
Tesla Zappies Goblin Gang
Goblin Gang Tesla Dart Goblin Zappies Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Electro Spirit Arrows Tesla Zappies Electro Giant
Arrows Tesla Goblin Gang Dart Goblin Zappies Electro Wizard
Tesla Goblin Gang Zappies Electro Wizard
Electro Spirit Arrows Goblin Gang Tesla Dart Goblin Zappies Electro Wizard
Goblin Gang Tesla Zappies Electro Wizard
Goblin Gang Tesla Zappies Electro Giant Electro Wizard
Tesla Arrows Goblin Gang Zappies Electro Wizard
Arrows Tesla Electro Spirit Goblin Gang Dart Goblin Zappies Electro Wizard
Arrows Electro Spirit Tesla Dart Goblin Zappies Electro Wizard
Tesla Dart Goblin Zappies Electro Wizard
Goblin Gang Electro Spirit Arrows Tesla Dart Goblin Zappies Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Zappies Electro Giant Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla
Goblin Gang Zappies Electro Wizard
Goblin Gang Tesla Zappies Electro Wizard
Goblin Gang Tesla Zappies
Arrows Electro Giant Electro Spirit Goblin Gang Tesla Dart Goblin Zappies Electro Wizard
Goblin Gang Tesla Dart Goblin Zappies Electro Wizard
Tesla Zappies
Electro Wizard Electro Spirit Zappies
Goblin Gang Tesla Dart Goblin Zappies
Tesla Dart Goblin Zappies
Arrows Electro Giant Electro Wizard
Goblin Gang Tesla Zappies
Tesla Dart Goblin Zappies Electro Giant
Goblin Gang Tesla Zappies Electro Giant Electro Wizard Electro Spirit Dart Goblin
Arrows Electro Spirit Tesla Dart Goblin Zappies Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Electro Giant Electro Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblin Gang Electro Wizard
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin Electro Giant
Arrows
Arrows
Arrows Electro Giant Electro Spirit
Arrows Dart Goblin Electro Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Electro Giant Electro Wizard
Electro Wizard Electro Spirit Dart Goblin Zappies Electro Giant
Arrows Dart Goblin
Electro Spirit Arrows Zappies Electro Wizard
Arrows
Electro Wizard Electro Spirit Goblin Gang Dart Goblin Zappies
Arrows Dart Goblin Zappies Electro Wizard
Arrows
Goblin Gang Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Electro Giant
Dart Goblin
Electro Giant Electro Spirit Goblin Gang Dart Goblin Zappies Electro Wizard
Dart Goblin Zappies Electro Wizard
Dart Goblin Electro Giant Electro Wizard

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