My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Hunter Witch Giant Skeleton Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Lava Hound
Giant Snowball
Spear Goblins Barbarians Witch Lava Hound
Zap
Spear Goblins Inferno Tower Witch Lava Hound
Barbarian Barrel
Spear Goblins Barbarians Inferno Tower Hunter Witch Giant Skeleton
The Log
Spear Goblins Barbarians Hunter Witch Giant Skeleton
Earthquake
Spear Goblins Barbarians Inferno Tower Witch
Arrows
Spear Goblins Witch Lava Hound
Royal Delivery
Spear Goblins Barbarians Hunter Witch Giant Skeleton Lava Hound
Fireball
Barbarians Inferno Tower Hunter Witch Lava Hound
Poison
Spear Goblins Barbarians Inferno Tower Hunter Witch Lava Hound
Lightning
Inferno Tower Hunter Witch
Rocket
Barbarians Inferno Tower Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Hunter Barbarians Inferno Tower Witch Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Zap Hunter Barbarians

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Skeleton
Zap
Spear Goblins Hunter Witch Giant Skeleton Lava Hound
Barbarians
Inferno Tower
Hunter
Zap Giant Skeleton
Witch
Zap Giant Skeleton Lava Hound
Giant Skeleton
Spear Goblins Zap Hunter Witch
Lava Hound
Zap Witch

Defense Synergies 0 11

Spear Goblins
Zap Barbarians Inferno Tower Giant Skeleton
Zap
Spear Goblins Barbarians Inferno Tower Hunter Witch Giant Skeleton
Barbarians
Spear Goblins Zap
Inferno Tower
Spear Goblins Zap
Hunter
Zap Giant Skeleton
Witch
Zap Giant Skeleton
Giant Skeleton
Spear Goblins Zap Hunter Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Inferno Tower
Barbarians Inferno Tower Hunter Zap Witch
Barbarians Inferno Tower Hunter Witch Giant Skeleton
Barbarians Inferno Tower Hunter Witch
Barbarians Giant Skeleton
Spear Goblins Zap Hunter
Inferno Tower Hunter Spear Goblins Zap Witch
Zap Barbarians Inferno Tower Giant Skeleton
Barbarians Inferno Tower Hunter Witch
Spear Goblins Barbarians Inferno Tower Hunter Giant Skeleton
Barbarians Witch Spear Goblins Zap Hunter Giant Skeleton
Inferno Tower Hunter Spear Goblins Zap Witch
Barbarians Inferno Tower Hunter Zap Witch Giant Skeleton
Zap Barbarians Hunter Witch
Barbarians Inferno Tower Hunter
Barbarians Inferno Tower Zap Hunter
Barbarians Inferno Tower Hunter Witch
Spear Goblins Zap Barbarians Hunter Witch
Zap Hunter Witch Spear Goblins Barbarians Giant Skeleton
Barbarians Inferno Tower Hunter
Spear Goblins Barbarians Hunter Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Inferno Tower Witch Giant Skeleton
Zap Hunter
Barbarians Giant Skeleton Spear Goblins Zap Inferno Tower Hunter Witch
Hunter Giant Skeleton Zap Barbarians Inferno Tower
Barbarians Inferno Tower Giant Skeleton Hunter Witch
Zap Hunter Witch
Spear Goblins Barbarians Inferno Tower Hunter Witch Giant Skeleton
Inferno Tower Giant Skeleton Barbarians Hunter
Zap Giant Skeleton Spear Goblins Barbarians Inferno Tower Witch
Inferno Tower Witch Barbarians
Barbarians Inferno Tower Hunter Witch Giant Skeleton
Zap Barbarians Giant Skeleton
Barbarians Giant Skeleton Inferno Tower Hunter Witch
Barbarians Witch
Barbarians Inferno Tower Witch Spear Goblins Zap Hunter Giant Skeleton
Zap Barbarians Inferno Tower Hunter Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Barbarians Giant Skeleton
Zap
Spear Goblins Zap Hunter Witch
Witch
Zap Hunter
Zap
Zap
Zap
Hunter
Zap
Spear Goblins Zap Hunter Witch
Zap Hunter
Zap Witch
Giant Skeleton
Zap Barbarians
Zap Hunter Witch
Witch
Zap Hunter Witch
Zap Witch
Zap
Zap Hunter Witch
Zap Witch
Zap Hunter
Zap
Giant Skeleton
Zap Spear Goblins Barbarians Witch
Zap Hunter Witch
Hunter
Zap
Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: