My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Giant Skeleton
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch Prince
Barbarian Barrel
Tesla Wizard Witch Giant Skeleton
The Log
Hog Rider Witch Prince Giant Skeleton
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Baby Dragon Witch Prince Giant Skeleton
Fireball
Tesla Hog Rider Wizard Baby Dragon Witch
Poison
Wizard Witch
Lightning
Tesla Wizard Baby Dragon Witch Prince
Rocket
Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Hog Rider Baby Dragon Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Hog Rider Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Baby Dragon Witch Giant Skeleton
Tesla
Hog Rider
Zap Wizard Baby Dragon Witch Prince Giant Skeleton
Wizard
Hog Rider Prince Giant Skeleton
Baby Dragon
Zap Hog Rider Witch Prince Giant Skeleton
Witch
Zap Hog Rider Baby Dragon Prince Giant Skeleton
Prince
Zap Hog Rider Wizard Baby Dragon Witch
Giant Skeleton
Zap Hog Rider Wizard Baby Dragon Witch

Defense Synergies 0 15

Zap
Tesla Baby Dragon Witch Prince Giant Skeleton
Tesla
Zap Wizard Baby Dragon Prince
Hog Rider
Wizard
Tesla Prince Giant Skeleton
Baby Dragon
Zap Tesla Witch Prince Giant Skeleton
Witch
Zap Baby Dragon Prince Giant Skeleton
Prince
Zap Tesla Wizard Baby Dragon Witch
Giant Skeleton
Zap Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Baby Dragon
Zap Tesla Witch Prince
Tesla Witch Prince Giant Skeleton
Tesla Witch Prince
Prince Giant Skeleton
Zap Tesla Baby Dragon
Tesla Zap Wizard Baby Dragon Witch
Zap Tesla Baby Dragon Giant Skeleton
Tesla Witch Prince
Tesla Prince Giant Skeleton
Witch Zap Tesla Wizard Baby Dragon Giant Skeleton
Tesla Zap Wizard Baby Dragon Witch
Tesla Prince Zap Wizard Witch Giant Skeleton
Wizard Zap Tesla Baby Dragon Witch Prince
Tesla Prince
Zap Tesla Prince
Tesla Wizard Witch Prince
Tesla Zap Wizard Baby Dragon Witch Prince
Zap Wizard Baby Dragon Witch Tesla Giant Skeleton
Tesla Prince
Wizard Tesla Baby Dragon Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Witch Prince Giant Skeleton
Zap Tesla Wizard Baby Dragon Prince
Giant Skeleton Zap Witch Prince
Prince Giant Skeleton Zap Tesla
Giant Skeleton Tesla Witch Prince
Wizard Zap Tesla Baby Dragon Witch
Prince Tesla Witch Giant Skeleton
Giant Skeleton Tesla Prince
Zap Giant Skeleton Baby Dragon Witch Prince
Witch Tesla
Tesla Witch Prince Giant Skeleton
Zap Prince Giant Skeleton
Prince Giant Skeleton Tesla Wizard Witch
Wizard Tesla Baby Dragon Witch
Tesla Witch Zap Baby Dragon Prince Giant Skeleton
Zap Tesla Wizard Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Baby Dragon
Baby Dragon Giant Skeleton
Prince Giant Skeleton
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon
Zap Wizard
Prince
Zap Wizard Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Zap Wizard Baby Dragon Prince
Zap Wizard Baby Dragon Witch
Baby Dragon Prince Giant Skeleton
Wizard
Prince
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Witch
Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch Prince
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Wizard Witch
Zap Wizard
Zap
Prince Giant Skeleton
Wizard
Zap Witch Prince
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon Prince
Zap Wizard Baby Dragon
Zap Giant Skeleton
Prince
Zap Baby Dragon Witch Giant Skeleton
Zap Witch
Zap Baby Dragon Witch Prince Giant Skeleton

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