My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Giant Skeleton Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Night Witch
Giant Snowball
Flying Machine Lumberjack Night Witch
Zap
Flying Machine Night Witch
Barbarian Barrel
Wizard Giant Skeleton Lumberjack Night Witch
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Flying Machine Night Witch
Royal Delivery
Flying Machine Wizard Giant Skeleton Lumberjack Night Witch
Fireball
Flying Machine Wizard Lumberjack Night Witch
Poison
Flying Machine Wizard Night Witch
Lightning
Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Flying Machine Poison Lumberjack Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Flying Machine Poison

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Flying Machine Poison Giant Skeleton Lumberjack Night Witch
Flying Machine
Zap Giant Skeleton Lumberjack
Wizard
Tornado Giant Skeleton Lumberjack
Tornado
Zap Wizard Poison Giant Skeleton Night Witch
Poison
Zap Tornado Giant Skeleton Night Witch
Giant Skeleton
Zap Flying Machine Wizard Tornado Poison Lumberjack Night Witch
Lumberjack
Zap Flying Machine Wizard Giant Skeleton Night Witch
Night Witch
Zap Tornado Poison Giant Skeleton Lumberjack

Defense Synergies 1 13

Zap
Flying Machine Tornado Poison Giant Skeleton Lumberjack Night Witch
Flying Machine
Zap Giant Skeleton Lumberjack
Wizard
Tornado Giant Skeleton Lumberjack
Tornado
Wizard Zap Poison Giant Skeleton
Poison
Zap Tornado
Giant Skeleton
Zap Flying Machine Wizard Tornado Lumberjack
Lumberjack
Zap Flying Machine Wizard Giant Skeleton
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard
Lumberjack Zap Flying Machine Night Witch
Tornado Lumberjack Giant Skeleton Night Witch
Lumberjack Night Witch
Tornado Poison Giant Skeleton Lumberjack
Tornado Zap Flying Machine Lumberjack Night Witch
Tornado Zap Flying Machine Wizard Poison Night Witch
Zap Flying Machine Poison Giant Skeleton
Tornado Lumberjack Night Witch
Tornado Giant Skeleton Lumberjack Night Witch
Poison Zap Flying Machine Wizard Tornado Giant Skeleton Lumberjack Night Witch
Zap Flying Machine Wizard Tornado Poison Night Witch
Lumberjack Night Witch Zap Flying Machine Wizard Giant Skeleton
Wizard Zap Tornado Poison Lumberjack Night Witch
Lumberjack
Tornado Zap Lumberjack
Wizard Tornado Poison Lumberjack Night Witch
Zap Flying Machine Wizard Tornado Lumberjack Night Witch
Zap Wizard Tornado Poison Flying Machine Giant Skeleton Lumberjack
Tornado Lumberjack
Wizard Flying Machine Poison Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton
Poison Zap Flying Machine Wizard Lumberjack
Giant Skeleton Lumberjack Zap
Giant Skeleton Lumberjack Zap Tornado Night Witch
Giant Skeleton Lumberjack Night Witch
Wizard Poison Zap Flying Machine Tornado
Flying Machine Giant Skeleton Lumberjack Night Witch
Giant Skeleton Lumberjack
Zap Giant Skeleton Flying Machine Tornado Poison
Flying Machine Giant Skeleton Lumberjack
Zap Tornado Poison Giant Skeleton
Giant Skeleton Wizard Lumberjack Night Witch
Wizard Flying Machine
Zap Flying Machine Tornado Poison Giant Skeleton Lumberjack Night Witch
Poison Zap Flying Machine Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Giant Skeleton
Poison Zap Flying Machine Tornado
Flying Machine Poison Giant Skeleton
Flying Machine Poison Giant Skeleton
Wizard Poison Zap
Wizard Poison Zap Flying Machine Tornado
Flying Machine Wizard Tornado Poison
Poison Zap Flying Machine Wizard Tornado
Poison Zap Flying Machine Wizard Tornado
Tornado Poison Lumberjack Night Witch
Poison Zap Flying Machine Wizard Tornado
Poison Zap Flying Machine Wizard Tornado
Flying Machine Poison
Flying Machine Poison
Zap Flying Machine Poison
Zap Flying Machine Wizard Poison
Flying Machine Wizard Poison
Tornado Poison
Night Witch
Zap Flying Machine Wizard Poison
Zap Flying Machine Wizard Tornado Poison
Poison Giant Skeleton Night Witch
Wizard Tornado Poison
Tornado
Zap Flying Machine Poison
Zap Tornado Poison Wizard
Poison Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado Poison
Poison Zap Tornado
Poison Zap Flying Machine Wizard Tornado Night Witch
Zap Flying Machine Wizard Poison
Night Witch
Poison Zap Wizard Night Witch
Zap Poison
Giant Skeleton
Wizard Poison
Zap Flying Machine Night Witch
Poison Zap Flying Machine Wizard Tornado
Poison Flying Machine Wizard Lumberjack
Zap Flying Machine Wizard Poison
Zap Tornado Poison Giant Skeleton
Flying Machine
Zap Flying Machine Tornado Poison Giant Skeleton
Zap Flying Machine Tornado Poison
Poison Zap Flying Machine Tornado Giant Skeleton

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