My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Musketeer Skeleton Army Clone
Zap
Skeleton Army Clone
Barbarian Barrel
Knight Musketeer Wizard Skeleton Army Clone Giant Skeleton
The Log
Musketeer Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Knight Musketeer Wizard Skeleton Army Clone Giant Skeleton
Fireball
Musketeer Wizard Skeleton Army Clone
Poison
Musketeer Wizard Skeleton Army Clone
Lightning
Knight Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Clone Musketeer Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Clone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Musketeer Giant Skeleton Mega Knight
Knight
Musketeer Zap Wizard
Musketeer
Knight Zap Giant Skeleton Mega Knight
Wizard
Knight Giant Skeleton Mega Knight
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton
Giant Skeleton
Clone Zap Musketeer Wizard
Mega Knight
Zap Musketeer Wizard

Defense Synergies 2 13

Zap
Mega Knight Knight Musketeer Skeleton Army Giant Skeleton
Knight
Musketeer Zap Wizard Skeleton Army
Musketeer
Knight Zap Skeleton Army Giant Skeleton Mega Knight
Wizard
Knight Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Zap Knight Musketeer Wizard Giant Skeleton
Clone
Giant Skeleton
Zap Musketeer Wizard Skeleton Army
Mega Knight
Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Wizard
Skeleton Army Zap Knight Musketeer Mega Knight
Skeleton Army Mega Knight Knight Musketeer Giant Skeleton
Skeleton Army Knight Musketeer Mega Knight
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Zap Musketeer Mega Knight
Musketeer Zap Wizard
Zap Musketeer Giant Skeleton Mega Knight
Musketeer Skeleton Army
Knight Skeleton Army Musketeer Giant Skeleton Mega Knight
Skeleton Army Zap Knight Musketeer Wizard Giant Skeleton Mega Knight
Musketeer Zap Wizard
Skeleton Army Mega Knight Zap Knight Musketeer Wizard Giant Skeleton
Wizard Skeleton Army Mega Knight Zap
Skeleton Army Knight Mega Knight
Skeleton Army Zap Mega Knight
Wizard Mega Knight Knight Musketeer Skeleton Army
Mega Knight Zap Knight Musketeer Wizard Skeleton Army
Zap Wizard Knight Musketeer Giant Skeleton Mega Knight
Musketeer
Wizard Skeleton Army Mega Knight Knight Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap Giant Skeleton
Zap Knight Musketeer Wizard Mega Knight
Skeleton Army Giant Skeleton Mega Knight Zap Knight Musketeer
Skeleton Army Giant Skeleton Mega Knight Zap Knight Musketeer
Giant Skeleton Knight Musketeer Skeleton Army Mega Knight
Wizard Zap Musketeer
Skeleton Army Knight Musketeer Giant Skeleton
Giant Skeleton Mega Knight Knight Skeleton Army
Zap Giant Skeleton Mega Knight Knight Skeleton Army
Musketeer Skeleton Army
Mega Knight Knight Musketeer Giant Skeleton
Skeleton Army Mega Knight Zap Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Knight Wizard
Wizard Musketeer Skeleton Army Mega Knight
Skeleton Army Zap Knight Musketeer Giant Skeleton
Mega Knight Zap Musketeer Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton
Zap Musketeer
Giant Skeleton
Knight Musketeer Giant Skeleton
Wizard Zap Mega Knight
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Musketeer
Zap Knight Musketeer Wizard
Zap Musketeer Wizard
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard Mega Knight
Zap Musketeer Wizard Mega Knight
Zap Wizard Mega Knight
Musketeer Giant Skeleton Mega Knight
Wizard
Musketeer
Zap Musketeer
Zap Wizard Mega Knight
Zap Musketeer Wizard
Zap Musketeer Wizard Mega Knight
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard Mega Knight
Zap
Giant Skeleton Mega Knight
Wizard
Zap Musketeer Skeleton Army
Zap Musketeer Wizard
Knight Musketeer Wizard Mega Knight
Zap Musketeer Wizard
Zap Giant Skeleton
Musketeer Mega Knight
Zap Musketeer Giant Skeleton
Zap Musketeer
Zap Musketeer Giant Skeleton Mega Knight

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