My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Fire Spirit Minion Horde Witch
Zap
Fire Spirit Minion Horde Witch
Barbarian Barrel
Fire Spirit Valkyrie Wizard Witch Giant Skeleton Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Minion Horde Mini P.E.K.K.A Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Fireball
Minion Horde Wizard Witch Electro Wizard
Poison
Minion Horde Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Electro Wizard
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mini P.E.K.K.A Valkyrie Electro Wizard Minion Horde Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Mini P.E.K.K.A Valkyrie Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A Giant Skeleton
Minion Horde
Giant Skeleton
Mini P.E.K.K.A
Fire Spirit Valkyrie Wizard Giant Skeleton Electro Wizard
Valkyrie
Fire Spirit Mini P.E.K.K.A Wizard Witch Giant Skeleton Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Fire Spirit Minion Horde Mini P.E.K.K.A Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton

Defense Synergies 1 15

Fire Spirit
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Minion Horde
Mini P.E.K.K.A
Electro Wizard Fire Spirit Valkyrie Wizard Witch
Valkyrie
Fire Spirit Mini P.E.K.K.A Wizard Witch Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Wizard Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fire Spirit Valkyrie Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Witch Fire Spirit Valkyrie Giant Skeleton Electro Wizard
Minion Horde Mini P.E.K.K.A Witch Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Fire Spirit Valkyrie Electro Wizard
Minion Horde Electro Wizard Fire Spirit Wizard Witch
Valkyrie Giant Skeleton Electro Wizard
Minion Horde Mini P.E.K.K.A Witch
Fire Spirit Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Minion Horde Valkyrie Witch Electro Wizard Wizard Giant Skeleton
Minion Horde Wizard Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Fire Spirit Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Fire Spirit Valkyrie Wizard Minion Horde Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Wizard Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Fire Spirit Minion Horde Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Fire Spirit Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Fire Spirit Minion Horde Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard
Giant Skeleton Minion Horde Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Wizard Minion Horde Witch Electro Wizard
Mini P.E.K.K.A Minion Horde Valkyrie Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Minion Horde Valkyrie
Minion Horde Giant Skeleton Electro Wizard Mini P.E.K.K.A Valkyrie Witch
Witch Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Valkyrie Witch
Witch Electro Wizard Minion Horde Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Minion Horde Mini P.E.K.K.A Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Giant Skeleton
Electro Wizard
Minion Horde Giant Skeleton
Valkyrie Giant Skeleton
Wizard Fire Spirit Minion Horde Valkyrie
Wizard Fire Spirit Minion Horde Witch
Fire Spirit Minion Horde Wizard Witch
Fire Spirit Wizard
Wizard
Fire Spirit Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard
Fire Spirit Wizard
Fire Spirit
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Electro Wizard
Fire Spirit Valkyrie Wizard Witch
Minion Horde Giant Skeleton
Wizard
Minion Horde
Fire Spirit Valkyrie Wizard Witch
Minion Horde Witch
Wizard Witch Electro Wizard
Wizard Witch
Fire Spirit Minion Horde Wizard Witch Electro Wizard
Electro Wizard Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde Electro Wizard Fire Spirit Witch
Fire Spirit Wizard Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Wizard
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard

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