My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Inferno Tower Witch
Barbarian Barrel
Goblin Gang Inferno Tower Witch Giant Skeleton Electro Wizard
The Log
Goblin Gang Hog Rider Witch Giant Skeleton
Earthquake
Goblin Gang Hog Rider Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Witch Giant Skeleton Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Witch Electro Wizard
Poison
Goblin Gang Inferno Tower Witch Electro Wizard
Lightning
Inferno Tower Witch Electro Wizard
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Hog Rider Electro Wizard Inferno Tower Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Hog Rider Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Giant Skeleton
Hog Rider
Goblin Gang The Log Rocket Witch Giant Skeleton Electro Wizard
Inferno Tower
Rocket
Hog Rider
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Goblin Gang Hog Rider Witch The Log Electro Wizard
The Log
Hog Rider Giant Skeleton
Electro Wizard
Hog Rider Giant Skeleton

Defense Synergies 3 10

Goblin Gang
Inferno Tower Giant Skeleton The Log Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang The Log Electro Wizard
Rocket
The Log
Witch
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Goblin Gang Witch The Log Electro Wizard
The Log
Inferno Tower Goblin Gang Rocket Witch Giant Skeleton Electro Wizard
Electro Wizard
Inferno Tower Goblin Gang Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Witch The Log Electro Wizard
Goblin Gang Inferno Tower Rocket Witch Giant Skeleton Electro Wizard
Inferno Tower Witch Goblin Gang Electro Wizard
Rocket Giant Skeleton The Log
Goblin Gang The Log Electro Wizard
Inferno Tower Rocket Electro Wizard Goblin Gang Witch
Rocket Inferno Tower Giant Skeleton The Log Electro Wizard
Inferno Tower Witch Goblin Gang
Goblin Gang Inferno Tower Giant Skeleton Electro Wizard
Goblin Gang Witch Electro Wizard Giant Skeleton The Log
Inferno Tower Goblin Gang Witch Electro Wizard
Inferno Tower Goblin Gang Rocket Witch Giant Skeleton The Log Electro Wizard
Rocket Goblin Gang Witch The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Rocket Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Witch Electro Wizard
Goblin Gang Witch The Log Electro Wizard
Witch The Log Giant Skeleton Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Witch Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Rocket The Log
Goblin Gang Giant Skeleton Inferno Tower Rocket Witch The Log Electro Wizard
Goblin Gang Rocket Giant Skeleton Inferno Tower The Log Electro Wizard
Inferno Tower Giant Skeleton Goblin Gang Witch
Rocket Goblin Gang Witch Electro Wizard
Goblin Gang Rocket Inferno Tower Witch Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton
Rocket Giant Skeleton Electro Wizard Inferno Tower Witch The Log
Inferno Tower Witch Goblin Gang
Inferno Tower Witch Giant Skeleton
Rocket Giant Skeleton The Log Electro Wizard
Rocket Giant Skeleton Goblin Gang Inferno Tower Witch
Witch
Goblin Gang Inferno Tower Witch Electro Wizard Rocket Giant Skeleton The Log
Inferno Tower Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton The Log
The Log Electro Wizard
Rocket Giant Skeleton The Log
Rocket Giant Skeleton The Log
Rocket The Log
Rocket Witch
Witch The Log
The Log
The Log
Rocket Goblin Gang Electro Wizard
Rocket The Log Electro Wizard
Rocket
Rocket The Log
Rocket
The Log
Rocket Witch The Log
Rocket The Log
Rocket
Rocket
Rocket The Log Electro Wizard
Rocket Witch The Log
Rocket Giant Skeleton The Log
Rocket
Rocket The Log
Rocket The Log
The Log Witch
Witch
The Log Witch Electro Wizard
Witch The Log
Rocket The Log
Witch Electro Wizard
Rocket Electro Wizard Witch
Rocket The Log
Rocket Electro Wizard
Giant Skeleton
Rocket The Log
Electro Wizard Goblin Gang Rocket Witch
Rocket Witch Electro Wizard
The Log
Goblin Gang Rocket Electro Wizard
The Log
Rocket Giant Skeleton
Goblin Gang Rocket Witch Giant Skeleton The Log Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Giant Skeleton The Log Electro Wizard

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