My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Clone Giant Skeleton
Giant Snowball
Fire Spirit Goblins Spear Goblins Minion Horde Clone
Zap
Fire Spirit Goblins Spear Goblins Minion Horde Clone
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Clone Giant Skeleton Ice Wizard
The Log
Fire Spirit Goblins Spear Goblins Clone Giant Skeleton
Earthquake
Spear Goblins Clone
Arrows
Fire Spirit Goblins Spear Goblins Minion Horde Clone
Royal Delivery
Fire Spirit Goblins Spear Goblins Minion Horde Clone Giant Skeleton Ice Wizard
Fireball
Minion Horde Clone Ice Wizard
Poison
Spear Goblins Minion Horde Clone Ice Wizard
Lightning
Ice Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Clone Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Arrows Clone Ice Wizard Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Spear Goblins Arrows

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton
Goblins
Spear Goblins
Giant Skeleton
Arrows
Giant Skeleton
Minion Horde
Clone Giant Skeleton
Clone
Giant Skeleton Minion Horde
Giant Skeleton
Clone Fire Spirit Spear Goblins Arrows Minion Horde Ice Wizard
Ice Wizard
Giant Skeleton

Defense Synergies 0 12

Fire Spirit
Spear Goblins Giant Skeleton
Goblins
Minion Horde Giant Skeleton Ice Wizard
Spear Goblins
Fire Spirit Arrows Giant Skeleton Ice Wizard
Arrows
Spear Goblins Giant Skeleton Ice Wizard
Minion Horde
Goblins Ice Wizard
Clone
Giant Skeleton
Fire Spirit Goblins Spear Goblins Arrows Ice Wizard
Ice Wizard
Goblins Spear Goblins Arrows Minion Horde Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Minion Horde Goblins Ice Wizard
Minion Horde Fire Spirit Goblins Giant Skeleton Ice Wizard
Minion Horde Goblins Ice Wizard
Arrows Giant Skeleton
Arrows Fire Spirit Goblins Spear Goblins Ice Wizard
Minion Horde Fire Spirit Spear Goblins Arrows Ice Wizard
Arrows Giant Skeleton
Minion Horde Goblins Ice Wizard
Fire Spirit Goblins Spear Goblins Minion Horde Giant Skeleton Ice Wizard
Goblins Minion Horde Ice Wizard Spear Goblins Arrows Giant Skeleton
Arrows Minion Horde Spear Goblins Ice Wizard
Minion Horde Fire Spirit Giant Skeleton Ice Wizard
Fire Spirit Goblins Arrows Minion Horde
Minion Horde
Minion Horde
Minion Horde Goblins Arrows
Fire Spirit Arrows Goblins Spear Goblins Minion Horde Ice Wizard
Arrows Fire Spirit Spear Goblins Giant Skeleton Ice Wizard
Fire Spirit Goblins Spear Goblins Arrows Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Giant Skeleton
Arrows
Giant Skeleton Goblins Spear Goblins Minion Horde
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde
Fire Spirit Arrows Minion Horde Ice Wizard
Goblins Spear Goblins Minion Horde Giant Skeleton Ice Wizard
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Goblins Spear Goblins
Minion Horde
Minion Horde Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde
Goblins Spear Goblins Minion Horde Giant Skeleton
Arrows Minion Horde Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Ice Wizard
Arrows Minion Horde Giant Skeleton
Arrows Giant Skeleton
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Spear Goblins Minion Horde Ice Wizard
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Ice Wizard
Arrows
Fire Spirit Goblins Minion Horde
Arrows Minion Horde
Fire Spirit Arrows
Fire Spirit
Arrows Minion Horde
Arrows
Spear Goblins Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Fire Spirit Arrows
Fire Spirit Arrows
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows Fire Spirit Ice Wizard
Minion Horde
Arrows Ice Wizard
Arrows
Arrows
Fire Spirit Arrows Minion Horde Ice Wizard
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows
Minion Horde Fire Spirit Spear Goblins
Fire Spirit Arrows Ice Wizard
Arrows
Minion Horde
Arrows
Arrows Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton

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