My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton Night Witch
Giant Snowball
Three Musketeers Night Witch
Zap
Three Musketeers Night Witch
Barbarian Barrel
Three Musketeers Giant Skeleton Electro Wizard Night Witch
The Log
Three Musketeers Giant Skeleton
Earthquake
Arrows
Night Witch
Royal Delivery
Three Musketeers Giant Skeleton Electro Wizard Night Witch
Fireball
Three Musketeers Electro Wizard Night Witch
Poison
Three Musketeers Electro Wizard Night Witch
Lightning
Three Musketeers Electro Wizard Night Witch
Rocket
Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Poison Electro Wizard Night Witch Giant Skeleton Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Poison Electro Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Three Musketeers Poison Giant Skeleton Golem Night Witch
Fireball
Zap Golem Electro Wizard
Three Musketeers
Zap
Poison
Golem Zap Giant Skeleton Night Witch
Giant Skeleton
Zap Poison Electro Wizard Night Witch
Golem
Fireball Poison Night Witch Zap Electro Wizard
Electro Wizard
Zap Fireball Giant Skeleton Golem
Night Witch
Golem Zap Poison Giant Skeleton

Defense Synergies 2 8

Zap
Fireball Electro Wizard Three Musketeers Poison Giant Skeleton Night Witch
Fireball
Zap Electro Wizard
Three Musketeers
Zap
Poison
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard
Golem
Electro Wizard
Zap Fireball Poison Giant Skeleton Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Zap Three Musketeers Electro Wizard Night Witch
Three Musketeers Giant Skeleton Electro Wizard Night Witch
Three Musketeers Night Witch Electro Wizard
Fireball Poison Giant Skeleton
Fireball Zap Electro Wizard Night Witch
Three Musketeers Electro Wizard Zap Fireball Poison Night Witch
Zap Fireball Poison Giant Skeleton Electro Wizard
Three Musketeers Night Witch
Giant Skeleton Electro Wizard Night Witch
Poison Electro Wizard Zap Fireball Giant Skeleton Night Witch
Three Musketeers Zap Fireball Poison Electro Wizard Night Witch
Night Witch Zap Fireball Three Musketeers Giant Skeleton Electro Wizard
Fireball Three Musketeers Zap Poison Electro Wizard Night Witch
Three Musketeers Electro Wizard
Zap Fireball Three Musketeers Electro Wizard
Three Musketeers Fireball Poison Electro Wizard Night Witch
Fireball Zap Three Musketeers Electro Wizard Night Witch
Zap Poison Fireball Giant Skeleton Electro Wizard
Three Musketeers Electro Wizard
Fireball Poison Giant Skeleton Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton Electro Wizard
Fireball Poison Electro Wizard Zap
Giant Skeleton Zap Electro Wizard
Giant Skeleton Zap Fireball Electro Wizard Night Witch
Giant Skeleton Three Musketeers Night Witch
Fireball Poison Zap Three Musketeers Electro Wizard
Fireball Giant Skeleton Electro Wizard Night Witch
Giant Skeleton
Zap Giant Skeleton Electro Wizard Fireball Poison
Three Musketeers
Giant Skeleton
Zap Fireball Poison Giant Skeleton Electro Wizard
Giant Skeleton Fireball Three Musketeers Night Witch
Fireball Three Musketeers
Electro Wizard Zap Fireball Three Musketeers Poison Giant Skeleton Night Witch
Poison Zap Fireball Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Giant Skeleton
Fireball Poison Zap Electro Wizard
Fireball Poison Giant Skeleton
Fireball Poison Giant Skeleton
Fireball Poison Zap
Fireball Poison Zap
Poison
Fireball Poison Zap
Fireball Poison Zap
Fireball Three Musketeers Poison Electro Wizard Night Witch
Poison Zap Fireball Electro Wizard
Fireball Poison Zap
Poison Fireball Three Musketeers
Fireball Poison
Zap Fireball Poison
Zap Fireball Three Musketeers Poison
Fireball Three Musketeers Poison
Fireball Three Musketeers Poison
Night Witch
Zap Fireball Three Musketeers Poison Electro Wizard
Zap Fireball Poison
Fireball Poison Giant Skeleton Night Witch
Fireball Poison
Zap Fireball Poison
Zap Poison Fireball
Fireball Poison Zap Electro Wizard
Fireball Zap Poison
Fireball Poison Zap
Poison Zap Fireball Electro Wizard Night Witch
Zap Electro Wizard Fireball Poison
Fireball Night Witch
Poison Zap Fireball Night Witch
Zap Fireball Poison Electro Wizard
Giant Skeleton
Fireball Poison
Zap Electro Wizard Fireball Night Witch
Fireball Poison Zap Three Musketeers Electro Wizard
Fireball
Fireball Poison Three Musketeers Electro Wizard
Zap Fireball Poison
Zap Fireball Poison Giant Skeleton
Three Musketeers
Zap Fireball Poison Giant Skeleton Electro Wizard
Zap Fireball Poison Electro Wizard
Poison Zap Fireball Giant Skeleton Electro Wizard

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