My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Heal Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers Giant Skeleton Night Witch
Giant Snowball
Goblin Gang Minion Horde Three Musketeers Night Witch
Zap
Goblin Gang Minion Horde Three Musketeers Night Witch
Barbarian Barrel
Goblin Gang Heal Spirit Three Musketeers Giant Skeleton Night Witch
The Log
Goblin Gang Heal Spirit Three Musketeers Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde Heal Spirit Night Witch
Royal Delivery
Goblin Gang Minion Horde Heal Spirit Three Musketeers Giant Skeleton Night Witch
Fireball
Goblin Gang Minion Horde Three Musketeers Night Witch
Poison
Goblin Gang Minion Horde Three Musketeers Night Witch
Lightning
Three Musketeers Night Witch
Rocket
Minion Horde Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Freeze Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Goblin Gang Freeze Night Witch Minion Horde Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Goblin Gang Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Three Musketeers Giant Skeleton
Minion Horde
Rage Heal Spirit Freeze Giant Skeleton
Heal Spirit
Minion Horde Three Musketeers Giant Skeleton Night Witch
Three Musketeers
Goblin Gang Heal Spirit Rage
Rage
Minion Horde Three Musketeers Giant Skeleton Night Witch
Freeze
Minion Horde
Giant Skeleton
Goblin Gang Minion Horde Heal Spirit Rage Night Witch
Night Witch
Heal Spirit Rage Giant Skeleton

Defense Synergies 0 2

Goblin Gang
Giant Skeleton
Minion Horde
Freeze
Heal Spirit
Three Musketeers
Rage
Freeze
Minion Horde
Giant Skeleton
Goblin Gang
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Goblin Gang Three Musketeers Night Witch
Goblin Gang Minion Horde Three Musketeers Freeze Giant Skeleton Night Witch
Minion Horde Three Musketeers Night Witch Goblin Gang
Giant Skeleton
Goblin Gang Freeze Night Witch
Minion Horde Three Musketeers Goblin Gang Freeze Night Witch
Giant Skeleton
Minion Horde Three Musketeers Goblin Gang Night Witch
Goblin Gang Minion Horde Giant Skeleton Night Witch
Goblin Gang Minion Horde Freeze Giant Skeleton Night Witch
Minion Horde Three Musketeers Goblin Gang Night Witch
Minion Horde Night Witch Goblin Gang Three Musketeers Freeze Giant Skeleton
Three Musketeers Goblin Gang Minion Horde Freeze Night Witch
Goblin Gang Minion Horde Three Musketeers
Minion Horde Goblin Gang Three Musketeers Freeze
Minion Horde Three Musketeers Goblin Gang Night Witch
Goblin Gang Minion Horde Three Musketeers Night Witch
Freeze Giant Skeleton
Three Musketeers
Goblin Gang Minion Horde Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang
Goblin Gang Giant Skeleton Minion Horde
Goblin Gang Giant Skeleton Minion Horde Night Witch
Giant Skeleton Goblin Gang Minion Horde Three Musketeers Night Witch
Goblin Gang Minion Horde Three Musketeers Freeze
Goblin Gang Minion Horde Giant Skeleton Night Witch
Giant Skeleton Minion Horde
Minion Horde Freeze Giant Skeleton
Goblin Gang Minion Horde Three Musketeers
Minion Horde Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Minion Horde Three Musketeers Night Witch
Minion Horde Three Musketeers
Goblin Gang Minion Horde Three Musketeers Freeze Giant Skeleton Night Witch
Minion Horde Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton
Minion Horde Giant Skeleton
Freeze Giant Skeleton
Minion Horde
Minion Horde Freeze
Minion Horde
Freeze
Goblin Gang Minion Horde Three Musketeers Night Witch
Minion Horde
Three Musketeers
Minion Horde Freeze
Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers Freeze
Minion Horde Night Witch
Three Musketeers
Minion Horde Giant Skeleton Night Witch
Minion Horde
Freeze
Minion Horde
Minion Horde Night Witch
Minion Horde Freeze
Minion Horde Night Witch
Minion Horde Night Witch
Minion Horde Freeze
Minion Horde Giant Skeleton
Minion Horde Goblin Gang Freeze Night Witch
Three Musketeers
Freeze
Goblin Gang Minion Horde Three Musketeers
Giant Skeleton
Minion Horde Three Musketeers
Goblin Gang Minion Horde Freeze Giant Skeleton
Freeze Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: