My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Barbarian Barrel
Wizard Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard
Fireball
Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Mini P.E.K.K.A Poison Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Mini P.E.K.K.A Poison The Log Ice Wizard
Mini P.E.K.K.A
Giant Zap Wizard The Log Ice Wizard Electro Wizard
Giant
Zap Mini P.E.K.K.A Poison Wizard The Log Ice Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Giant
Poison
Giant Zap The Log
The Log
Zap Mini P.E.K.K.A Giant Poison
Ice Wizard
Zap Mini P.E.K.K.A Giant
Electro Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 4 13

Zap
Mini P.E.K.K.A Electro Wizard Poison The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Wizard Ice Wizard
Giant
Wizard
Mini P.E.K.K.A The Log Ice Wizard Electro Wizard
Poison
Zap The Log Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Zap Wizard Poison Ice Wizard Electro Wizard
Ice Wizard
Zap Mini P.E.K.K.A Wizard Poison The Log
Electro Wizard
Zap Mini P.E.K.K.A Wizard Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Mini P.E.K.K.A Zap The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A Poison The Log
The Log Zap Ice Wizard Electro Wizard
Electro Wizard Zap Wizard Poison Ice Wizard
Zap Poison The Log Electro Wizard
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Zap Wizard The Log
Zap Wizard Poison Ice Wizard Electro Wizard
Mini P.E.K.K.A Zap Wizard The Log Ice Wizard Electro Wizard
Wizard Zap Mini P.E.K.K.A Poison The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A The Log Electro Wizard
Wizard Mini P.E.K.K.A Poison Electro Wizard
Zap Wizard The Log Ice Wizard Electro Wizard
Zap Wizard Poison The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard
Poison Electro Wizard Zap Mini P.E.K.K.A Wizard The Log
Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Zap The Log Electro Wizard
Mini P.E.K.K.A
Wizard Poison Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A
Zap Poison The Log Electro Wizard
Mini P.E.K.K.A Wizard
Wizard
Electro Wizard Zap Mini P.E.K.K.A Poison The Log
Poison Zap Mini P.E.K.K.A Wizard The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log Ice Wizard Electro Wizard
Poison The Log
Poison The Log
Wizard Poison Zap The Log
Wizard Poison Zap Ice Wizard
Wizard Poison The Log
Poison The Log Zap Wizard Ice Wizard
Poison The Log Zap Wizard
Mini P.E.K.K.A Poison Electro Wizard
Poison Zap Wizard The Log Electro Wizard
Poison Zap Wizard
Poison The Log
Poison
Zap Poison The Log
Zap Wizard Poison The Log
Wizard Poison The Log
Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Poison The Log Electro Wizard
Zap Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Zap Poison The Log
Zap Poison The Log Wizard Ice Wizard
Poison The Log Zap Wizard Ice Wizard Electro Wizard
Zap Wizard Poison The Log
Poison Zap The Log
Poison Zap Wizard Ice Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Mini P.E.K.K.A
Poison Zap Wizard The Log
Zap Poison Electro Wizard
Wizard Poison The Log
Zap Electro Wizard
Poison Zap Wizard Ice Wizard Electro Wizard
The Log
Poison Mini P.E.K.K.A Wizard Electro Wizard
The Log Zap Wizard Poison
Zap Poison
Zap Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard

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