My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Musketeer Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Musketeer Witch
The Log
Bomber Mini P.E.K.K.A Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Mini P.E.K.K.A Musketeer Witch
Fireball
Bomber Musketeer Witch
Poison
Bomber Musketeer Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Mini P.E.K.K.A Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Knight Mini P.E.K.K.A
Zap
Arrows Giant Bomber Knight Mini P.E.K.K.A Musketeer Witch
Arrows
Zap Giant Knight Mini P.E.K.K.A
Knight
Musketeer Bomber Zap Arrows Witch
Mini P.E.K.K.A
Giant Bomber Zap Arrows Musketeer
Musketeer
Knight Giant Zap Mini P.E.K.K.A
Giant
Bomber Zap Arrows Mini P.E.K.K.A Musketeer Witch
Witch
Zap Knight Giant

Defense Synergies 3 12

Bomber
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Arrows Knight Musketeer Witch
Arrows
Zap Knight Mini P.E.K.K.A
Knight
Bomber Musketeer Zap Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Bomber Arrows Knight Musketeer Witch
Musketeer
Knight Zap Mini P.E.K.K.A
Giant
Witch
Zap Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Musketeer
Mini P.E.K.K.A Bomber Zap Knight Musketeer Witch
Mini P.E.K.K.A Witch Bomber Knight Musketeer
Mini P.E.K.K.A Witch Bomber Knight Musketeer
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Zap Musketeer
Musketeer Zap Arrows Witch
Zap Arrows Musketeer
Mini P.E.K.K.A Witch Musketeer
Knight Bomber Mini P.E.K.K.A Musketeer
Witch Bomber Zap Arrows Knight Musketeer
Arrows Musketeer Zap Witch
Mini P.E.K.K.A Bomber Zap Knight Musketeer Witch
Bomber Zap Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Bomber Arrows Knight Mini P.E.K.K.A Musketeer Witch
Arrows Bomber Zap Knight Musketeer Witch
Zap Arrows Witch Bomber Knight Musketeer
Mini P.E.K.K.A Musketeer
Bomber Arrows Knight Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch
Bomber Zap Arrows Knight Mini P.E.K.K.A Musketeer
Zap Knight Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Zap Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Arrows Zap Musketeer Witch
Mini P.E.K.K.A Knight Musketeer Witch
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A Witch
Witch Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Zap Arrows
Mini P.E.K.K.A Knight Witch
Bomber Musketeer Witch
Witch Bomber Zap Knight Mini P.E.K.K.A Musketeer
Arrows Bomber Zap Mini P.E.K.K.A Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer
Bomber Zap Arrows
Arrows Zap Musketeer Witch
Bomber Arrows Musketeer Witch
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Musketeer
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Bomber Zap Arrows Musketeer Witch
Arrows Musketeer
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A Musketeer
Bomber Zap Arrows Witch
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Bomber Witch
Witch
Arrows Zap Musketeer Witch
Zap Arrows Musketeer Witch
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Zap Musketeer Witch
Mini P.E.K.K.A
Bomber Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer Witch
Zap Arrows Musketeer Witch
Arrows
Knight Mini P.E.K.K.A Musketeer
Arrows Bomber Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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