My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Skeleton Army Sparky
Giant Snowball
Minions Musketeer Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Musketeer Goblin Barrel Skeleton Army Sparky
The Log
Musketeer Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Musketeer Goblin Barrel Skeleton Army Sparky
Fireball
Minions Musketeer Goblin Barrel Skeleton Army Sparky
Poison
Minions Musketeer Skeleton Army Sparky
Lightning
Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Skeleton Army Tornado Musketeer Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Barrel Skeleton Army

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Minions Musketeer
Minions
Giant Zap Sparky
Musketeer
Giant Zap
Giant
Zap Minions Musketeer Goblin Barrel Sparky Tornado
Goblin Barrel
Giant Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Tornado
Zap Sparky Giant
Sparky
Zap Giant Tornado Minions Goblin Barrel Skeleton Army

Defense Synergies 1 10

Zap
Minions Musketeer Skeleton Army Tornado Sparky
Minions
Zap Musketeer
Musketeer
Zap Minions Skeleton Army Tornado
Giant
Goblin Barrel
Skeleton Army
Zap Musketeer Sparky
Tornado
Sparky Zap Musketeer Sparky
Sparky
Tornado Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Sparky
Skeleton Army Sparky Zap Minions Musketeer
Skeleton Army Tornado Sparky Minions Musketeer
Skeleton Army Sparky Minions Musketeer
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap Minions Musketeer
Minions Musketeer Tornado Zap
Zap Musketeer Sparky
Sparky Minions Musketeer Skeleton Army Tornado
Skeleton Army Tornado Musketeer Sparky
Minions Skeleton Army Zap Musketeer Tornado
Minions Musketeer Zap Tornado
Skeleton Army Sparky Zap Minions Musketeer
Skeleton Army Sparky Zap Minions Tornado
Skeleton Army Sparky
Skeleton Army Tornado Zap Sparky
Sparky Minions Musketeer Skeleton Army Tornado
Zap Minions Musketeer Skeleton Army Tornado
Zap Tornado Minions Musketeer
Sparky Musketeer Tornado
Skeleton Army Minions Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Zap Musketeer
Skeleton Army Zap Minions Musketeer Sparky
Skeleton Army Zap Musketeer Tornado Sparky
Musketeer Skeleton Army Sparky
Zap Minions Musketeer Tornado
Skeleton Army Sparky Minions Musketeer
Skeleton Army Sparky
Zap Minions Skeleton Army Tornado Sparky
Musketeer Skeleton Army Sparky
Minions Musketeer Sparky
Skeleton Army Zap Tornado
Skeleton Army Sparky
Musketeer Skeleton Army Sparky
Skeleton Army Sparky Zap Minions Musketeer Tornado
Minions Zap Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Sparky
Zap Musketeer Tornado
Sparky
Musketeer Sparky
Zap Sparky
Zap Minions Musketeer Tornado
Musketeer Tornado Sparky
Zap Tornado
Zap Tornado
Minions Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado
Musketeer Sparky
Minions Musketeer
Zap Musketeer Sparky
Zap Musketeer Sparky
Musketeer Sparky
Tornado Sparky
Minions Sparky
Zap Musketeer Sparky
Zap Tornado
Minions Musketeer Sparky
Tornado
Musketeer Tornado Sparky
Zap Musketeer
Zap Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Minions Musketeer
Sparky
Zap Musketeer Sparky
Zap Sparky
Sparky
Sparky
Zap Minions Musketeer Skeleton Army
Zap Musketeer Tornado
Musketeer Sparky
Zap Musketeer
Zap Tornado Sparky
Musketeer Sparky
Zap Minions Musketeer Tornado Sparky
Zap Musketeer Tornado
Zap Musketeer Tornado Sparky

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